From 75bd9ddac2d94dd7b25470e8161ee389d9f6ddd2 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Mon, 07 Dec 2020 16:02:54 +0800
Subject: [PATCH] 火水木加攻击力判断

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs |   45 ++++++++++++++++++++++++++++++++++-----------
 1 files changed, 34 insertions(+), 11 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
index f67a02f..cbf0fbc 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -5,6 +5,7 @@
 using UnityEngine;
 using UnityInput = UnityEngine.Input;
 using State = TowerDefense.UI.HUD.EndlessGameUI.State;
+using KTGMGemClient;
 
 namespace TowerDefense.Input
 {
@@ -40,6 +41,7 @@
                 // River Add for Mouse Start Drag & Draged.
                 controller.startedDrag += OnStartDrag;
                 controller.dragged += this.OnDrag;
+                controller.pressed += OnPressed;
                 controller.released += this.OnEndDrag;
             }
         }
@@ -61,6 +63,7 @@
 
             controller.startedDrag -= this.OnStartDrag;
             controller.dragged -= this.OnDrag;
+            controller.pressed -= OnPressed;
             controller.released -= this.OnEndDrag;
         }
 
@@ -109,15 +112,12 @@
                     if (UnityInput.GetKeyDown(key))
                     {
                         Tower controller = EndlessLevelManager.instance.TowerLibrary[key - KeyCode.Alpha1];
-                        if (EndlessLevelManager.instance.Currency.CanAfford(controller.purchaseCost))
+                        if (m_GameUI.isBuilding)
                         {
-                            if (m_GameUI.isBuilding)
-                            {
-                                m_GameUI.CancelGhostPlacement();
-                            }
-                            EndlessGameUI.instance.SetToBuildMode(controller);
-                            EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo);
+                            m_GameUI.CancelGhostPlacement();
                         }
+                        EndlessGameUI.instance.SetToBuildMode(controller);
+                        EndlessGameUI.instance.TryMoveGhost(InputController.instance.basicMouseInfo);
                         break;
                     }
                 }
@@ -149,6 +149,15 @@
         float currentTimeScale = 1.0f;
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
+            if (GameConfig.IsNewbie)
+            {
+                if (!GameConfig.CanDragTower)
+                {
+                    Debug.Log("新手不可以拖拽");
+                    return;
+                }
+
+            }
             // select towers
             m_GameUI.TrySelectTower(pointer);
             // River: 为了开始拖动后可以直接显示GhostTower
@@ -158,13 +167,21 @@
             {
                 EndlessUIStart.instance.SetDarkGround(true);
 
-                Debug.Log("什么时候拖拽的");
                 this.isInDragState = true;
                 AudioSourceManager.Ins.Play(AudioEnum.DragTower);
                 m_GameUI.CheckAllCanPlace();//检查上阵宝石有么有可以合成的位置
 
-                currentTimeScale = Time.timeScale;
-                Time.timeScale = 0.5f;
+                if (!GameConfig.IsNewbie)
+                {
+                    //新手引导这里会把引导的速度变慢
+                    currentTimeScale = Time.timeScale;
+                    Time.timeScale = 0.5f;
+                }
+                else
+                {
+                    GuideCtrl.Ins.BeginDrag5_1();
+                }
+
             }
         }
 
@@ -195,10 +212,16 @@
 
                 this.isInDragState = false;
 
-                Time.timeScale = currentTimeScale;
+                if (!GameConfig.IsNewbie)
+                    Time.timeScale = currentTimeScale;
             }
         }
 
+        private void OnPressed(PointerActionInfo pointer)
+        {
+            m_GameUI.OnPressed(pointer);
+        }
+
         /// <summary>
         /// Select towers or position ghosts
         /// </summary>

--
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