From 7663d2a2fe0dd97e1933354553827d29d66f3b45 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 04 Dec 2020 19:49:54 +0800
Subject: [PATCH] 电脑版获取设备ID

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    7 ++++---
 1 files changed, 4 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 1057116..2a6e025 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -685,7 +685,7 @@
                 Tower sTower = PickTowerInGrid(pointer);
 
                 // 泡泡禁锢状态不允许合并
-                if (sTower && sTower.IsBondage) return false;
+                if (sTower && sTower.IsStartBondage) return false;
 
                 if (sTower && sTower != towerToMove)
                 {
@@ -712,7 +712,7 @@
                 Tower sTower = PickTowerInGrid(pointer);
 
                 // 泡泡禁锢状态不允许置换
-                if (sTower && sTower.IsBondage) return false;
+                if (sTower && sTower.IsStartBondage) return false;
 
                 if (sTower && sTower != towerToMove)
                 {
@@ -874,6 +874,7 @@
             EndlessBossSkillManager.instance.ClearSkillList();
             EndlessBossHPManager.instance.SwitchHP(true);
             EndlessBossHPManager.instance.SetCurrentHP(0);
+            EndlessLevelManager.instance.WaveManager.HideTunel();
 
             // 停止所有兵线的出兵
             for (int i = 0; i < TotalWaveLines; ++i)
@@ -2222,7 +2223,7 @@
             if (controller != null)
             {
                 // 泡泡禁锢状态不允许拖动
-                if (controller.IsBondage) return;
+                if (controller.IsStartBondage) return;
 
                 SelectTower(controller);
             }

--
Gitblit v1.9.1