From 7663d2a2fe0dd97e1933354553827d29d66f3b45 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 04 Dec 2020 19:49:54 +0800 Subject: [PATCH] 电脑版获取设备ID --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 7 ++++--- 1 files changed, 4 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 1057116..2a6e025 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -685,7 +685,7 @@ Tower sTower = PickTowerInGrid(pointer); // 泡泡禁锢状态不允许合并 - if (sTower && sTower.IsBondage) return false; + if (sTower && sTower.IsStartBondage) return false; if (sTower && sTower != towerToMove) { @@ -712,7 +712,7 @@ Tower sTower = PickTowerInGrid(pointer); // 泡泡禁锢状态不允许置换 - if (sTower && sTower.IsBondage) return false; + if (sTower && sTower.IsStartBondage) return false; if (sTower && sTower != towerToMove) { @@ -874,6 +874,7 @@ EndlessBossSkillManager.instance.ClearSkillList(); EndlessBossHPManager.instance.SwitchHP(true); EndlessBossHPManager.instance.SetCurrentHP(0); + EndlessLevelManager.instance.WaveManager.HideTunel(); // 停止所有兵线的出兵 for (int i = 0; i < TotalWaveLines; ++i) @@ -2222,7 +2223,7 @@ if (controller != null) { // 泡泡禁锢状态不允许拖动 - if (controller.IsBondage) return; + if (controller.IsStartBondage) return; SelectTower(controller); } -- Gitblit v1.9.1