From 78e14d93c46238881339f33a56c81275c55d5089 Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Wed, 04 Nov 2020 14:02:54 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs |   99 +++++++++++++++++++++++++++++++++++++++++++++----
 1 files changed, 90 insertions(+), 9 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
index d809aa8..efa1a79 100644
--- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs
@@ -1,4 +1,5 @@
 using System;
+using System.Collections.Generic;
 using Core.Utilities;
 using KTGMGemClient;
 using TowerDefense.Level;
@@ -6,8 +7,25 @@
 using UnityEngine;
 using UnityEngine.UI;
 
-namespace TowerDefense.Towers.Placement
-{
+namespace TowerDefense.Towers.Placement { 
+
+
+
+    public class BuyButtonGroup
+    {
+        public BuyButtonGroup(Transform t,int x,int y)
+        {
+            this.button = t;
+            this.x = x;
+            this.y = y;
+        }
+
+
+        public Transform button;
+        public int x;
+        public int y;
+    };
+
     /// <summary>
     /// A tower placement location made from a grid.
     /// Its origin is centered in the middle of the lower-right cell. It can be oriented in any direction
@@ -15,6 +33,10 @@
     [RequireComponent(typeof(BoxCollider))]
     public class TowerPlacementGridEndless : MonoBehaviour, IPlacementArea
     {
+        [Range(0,100)]
+        public float buyButtonScaler=1.9f;
+
+        private List<BuyButtonGroup> mBuyButtons = new List<BuyButtonGroup>();
         public static float GRID_OPENCASH = 100;
 
         /// <summary>
@@ -319,9 +341,15 @@
                 }
             }
         }
+        void FixedUpdate()
+        {
+            this.resizeBuyButtonSize(this.buyButtonScaler);
+        }
 
         void Update()
         {
+
+            
             if (m_arrCoinGenTime == null || !EndlessUIStart.instance.IsGameRunning) return;
 
             float delta = Time.deltaTime;
@@ -529,6 +557,8 @@
             m_AvailableCells = new bool[dimensions.x, dimensions.y];
 
             opponent = false;
+
+            
         }
 
         /// <summary>
@@ -548,6 +578,49 @@
             preCalculateGridUIPos();
         }
 
+        void resizeBuyButtonSize(float defaultVal=1.9f)
+        {
+          
+
+
+            foreach(BuyButtonGroup bbg in this.mBuyButtons)
+            {
+                Vector3 pos = bbg.button.position;
+                pos.x = arrGridCentPos[bbg.x, bbg.y].x;
+                pos.z = arrGridCentPos[bbg.x, bbg.y].y + (bbg.y - AttackRowNumbers) * defaultVal;
+                pos.y = 30;
+                bbg.button.position = pos;
+                bbg.button.localRotation = Quaternion.identity;
+                bbg.button.localScale = Vector3.one;
+            }
+            //for (int x = 0; x < dimensions.x; ++x)
+            //{
+            //    for (int y = dimensions.y - AttackRowNumbers; y < dimensions.y; ++y)
+            //    {
+            //        if (m_arrGridType[x, y] != PlacementGridType.EGridWaitBuy) continue;
+
+            //        GameObject container = GameObject.Find("BuyButtonContainer");
+            //        Button buyButton = Instantiate(waitBuyBtnPrefab);
+            //        buyButton.transform.SetParent(container.transform);
+
+
+            //        mBuyButtons.Add(new BuyButtonGroup(buyButton.transform, x, y));
+            //        //Camera.main.WorldToViewportPoint()
+
+            //        Vector3 pos = buyButton.transform.position;
+            //        pos.x = arrGridCentPos[x, y].x;
+            //        pos.z = arrGridCentPos[x, y].y + (y - AttackRowNumbers) * 1.9f;
+            //        pos.y = 30;
+            //        buyButton.transform.position = pos;
+            //        buyButton.transform.localRotation = Quaternion.identity;
+            //        buyButton.transform.localScale = Vector3.one;
+
+                   
+            //    }
+            //}
+
+
+        }
         /// <summary>
         /// 预计算塔位格子对应的屏幕坐标以及塔位格子的屏幕尺寸
         /// WORK START: 计算屏幕坐标,然后开搞屏幕相关的内容。下午要把塔位上显示界面搞出来。
@@ -555,6 +628,7 @@
         /// </summary>
         void preCalculateGridUIPos()
         {
+
             arrGridCentPos = new Vector2[dimensions.x, dimensions.y];
 
             Vector3 targetPos = GridToWorld(new IntVector2(0, 0), new IntVector2(1, 1));
@@ -573,6 +647,7 @@
                 }
             }
 
+
             // 血条位置的设定
             PreCalculateTowerBloodUi();
 
@@ -588,13 +663,17 @@
                     Button buyButton = Instantiate(waitBuyBtnPrefab);
                     buyButton.transform.SetParent(container.transform);
 
-                    Vector3 pos = buyButton.transform.position;
-                    pos.x = arrGridCentPos[x, y].x;
-                    pos.z = arrGridCentPos[x, y].y + (y - AttackRowNumbers) * 1.9f;
-                    pos.y = 30;
-                    buyButton.transform.position = pos;
-                    buyButton.transform.localRotation = Quaternion.identity;
-                    buyButton.transform.localScale = Vector3.one;
+
+                    mBuyButtons.Add(new BuyButtonGroup(buyButton.transform, x, y));
+                    //Camera.main.WorldToViewportPoint()
+
+                    //Vector3 pos = buyButton.transform.position;
+                    //pos.x = arrGridCentPos[x, y].x;
+                    //pos.z = arrGridCentPos[x, y].y + (y - AttackRowNumbers) * 1.9f;
+                    //pos.y = 30;
+                    //buyButton.transform.position = pos;
+                    //buyButton.transform.localRotation = Quaternion.identity;
+                    //buyButton.transform.localScale = Vector3.one;
 
                     // 设置按钮对应的点击功能
                     EndlessTowerGridOpen tgo = buyButton.GetComponent<EndlessTowerGridOpen>();
@@ -606,6 +685,8 @@
                     }
                 }
             }
+
+            this.resizeBuyButtonSize();
         }
 
         /// <summary>

--
Gitblit v1.9.1