From 7b9712f33f42b14e4d277166fa533a379021312d Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 18 Dec 2020 09:52:45 +0800
Subject: [PATCH] Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle into master

---
 Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs |    5 ++---
 1 files changed, 2 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
index e1b243d..3e2b811 100644
--- a/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
+++ b/Assets/Scripts/ActionGameFramework/Projectiles/BallisticProjectile.cs
@@ -36,8 +36,6 @@
         /// </summary>
         protected Collider[] m_Colliders;
 
-        public bool IsHitEnemy { get; set; }
-
         public event Action fired;
 
         /// <summary>
@@ -165,11 +163,12 @@
 
             m_CollidersIgnoring.Clear();
 
-            IsHitEnemy = false;
             // 因为炮弹没有模型,本身就是一个带碰撞体的粒子特效
             ParticleSystem ps = GetComponent<ParticleSystem>();
             if (ps == null)
                 ps = transform.GetChild(0).GetComponent<ParticleSystem>();
+            if (ps == null)
+                ps = transform.GetChild(0).GetChild(0).GetComponent<ParticleSystem>();
             ps?.Play();
 
             if (fired != null)

--
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