From 7b9712f33f42b14e4d277166fa533a379021312d Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 18 Dec 2020 09:52:45 +0800 Subject: [PATCH] Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle into master --- Assets/Scripts/Enum/EndlessBuffEffectType.cs | 39 ++++++++++++++++++++++++++++++++++++--- 1 files changed, 36 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/Enum/EndlessBuffEffectType.cs b/Assets/Scripts/Enum/EndlessBuffEffectType.cs index af43c58..d2a6126 100644 --- a/Assets/Scripts/Enum/EndlessBuffEffectType.cs +++ b/Assets/Scripts/Enum/EndlessBuffEffectType.cs @@ -8,12 +8,45 @@ public enum EndlessBuffEffectType { // 宝石攻击力增加 公式:宝石攻击力 = 养成攻击力 * (1 + 增加百分比radio) + 固定数值add - Attack = 1, + AttackAdd = 1, // 金币增加 - Gold, + GoldAdd, // 下一个波次开始随机获得一个宝石 - ObtainTower + ObtainTower, + + // 塔的普通攻击时间CD减少 (ms) + DecreaseTowerAttackCD, + + // 暴击概率增加(千分比) + CritProbabilityAdd, + + // 暴击伤害增加 暴击时 伤害 = 最终伤害 * (1 + crit_dmg / 1000) + CritDamageAdd, + + // 暴击子弹数量变化(木精灵独有) + CritBulletAdd, + + // 减速比例改变(水精灵独有) + SlowDown, + + // 攻击速度增加 + FireRateAdd, + + //增加技能等级 + SkillLevelUp, + + // 减少木属性强化子弹的蓄力时间 + DecreaseWoodChargeTime, + + // 增加水精灵冰冻小怪的概率,水精灵普通攻击和技能都有概率造成冰冻,小怪被冰冻后不能移动 + FrostProbabilityAdd, + + // 增加水精灵冰冻伤害,小怪被冰冻后有额外伤害 + FrostDamageAdd, + + // 增加水精灵冰冻时间 + FrostTimeAdd, } } \ No newline at end of file -- Gitblit v1.9.1