From 7b9712f33f42b14e4d277166fa533a379021312d Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 18 Dec 2020 09:52:45 +0800
Subject: [PATCH] Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle into master

---
 Assets/Scripts/Enum/EndlessBuffEffectType.cs |   39 ++++++++++++++++++++++++++++++++++++---
 1 files changed, 36 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/Enum/EndlessBuffEffectType.cs b/Assets/Scripts/Enum/EndlessBuffEffectType.cs
index af43c58..d2a6126 100644
--- a/Assets/Scripts/Enum/EndlessBuffEffectType.cs
+++ b/Assets/Scripts/Enum/EndlessBuffEffectType.cs
@@ -8,12 +8,45 @@
     public enum EndlessBuffEffectType
     {
         // 宝石攻击力增加 公式:宝石攻击力 = 养成攻击力 * (1 + 增加百分比radio) + 固定数值add
-        Attack = 1,
+        AttackAdd = 1,
 
         // 金币增加
-        Gold,
+        GoldAdd,
 
         // 下一个波次开始随机获得一个宝石
-        ObtainTower
+        ObtainTower,
+
+        // 塔的普通攻击时间CD减少 (ms)
+        DecreaseTowerAttackCD,
+
+        // 暴击概率增加(千分比)
+        CritProbabilityAdd,
+
+        // 暴击伤害增加 暴击时 伤害 = 最终伤害 * (1 + crit_dmg / 1000)
+        CritDamageAdd,
+
+        // 暴击子弹数量变化(木精灵独有)
+        CritBulletAdd,
+
+        // 减速比例改变(水精灵独有)
+        SlowDown,
+
+        // 攻击速度增加
+        FireRateAdd,
+
+        //增加技能等级
+        SkillLevelUp,
+
+        // 减少木属性强化子弹的蓄力时间
+        DecreaseWoodChargeTime,
+
+        // 增加水精灵冰冻小怪的概率,水精灵普通攻击和技能都有概率造成冰冻,小怪被冰冻后不能移动
+        FrostProbabilityAdd,
+
+        // 增加水精灵冰冻伤害,小怪被冰冻后有额外伤害
+        FrostDamageAdd,
+
+        // 增加水精灵冰冻时间
+        FrostTimeAdd,
     }
 }
\ No newline at end of file

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