From 7cff580fe022e84ff8a902d62387e43576c9a7ba Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 11 Nov 2020 15:49:29 +0800 Subject: [PATCH] 推拽黑色背景 --- Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs | 3 +++ 1 files changed, 3 insertions(+), 0 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs index 292bb1b..af86bd2 100644 --- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs +++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs @@ -149,6 +149,7 @@ float currentTimeScale = 1.0f; protected virtual void OnStartDrag(PointerActionInfo pointer) { + EndlessUIStart.instance.SetDarkGround(true); // select towers m_GameUI.TrySelectTower(pointer); // River: 为了开始拖动后可以直接显示GhostTower @@ -182,6 +183,8 @@ // EndDrag 只能放置相关的GhostTower. if (this.isInDragState) { + EndlessUIStart.instance.SetDarkGround(false); + AudioSourceManager.Ins.Play(AudioEnum.PutTower); m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意 m_GameUI.onEndTowerDrag(pointer); -- Gitblit v1.9.1