From 7cff580fe022e84ff8a902d62387e43576c9a7ba Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 11 Nov 2020 15:49:29 +0800
Subject: [PATCH] 推拽黑色背景

---
 Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs |    3 +++
 1 files changed, 3 insertions(+), 0 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
index 292bb1b..af86bd2 100644
--- a/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
+++ b/Assets/Scripts/TowerDefense/Input/EndlessTowerDefenseKeyboardMouseInput.cs
@@ -149,6 +149,7 @@
         float currentTimeScale = 1.0f;
         protected virtual void OnStartDrag(PointerActionInfo pointer)
         {
+            EndlessUIStart.instance.SetDarkGround(true);
             // select towers
             m_GameUI.TrySelectTower(pointer);
             // River: 为了开始拖动后可以直接显示GhostTower
@@ -182,6 +183,8 @@
             // EndDrag 只能放置相关的GhostTower.
             if (this.isInDragState)
             {
+                EndlessUIStart.instance.SetDarkGround(false);
+
                 AudioSourceManager.Ins.Play(AudioEnum.PutTower);
                 m_GameUI.CloseCanPlaceRenderer();//关闭所有宝石示意
                 m_GameUI.onEndTowerDrag(pointer);

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