From 7d526eef93f8071121dfcfcd4a039b9e51dc3d67 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 07 Dec 2020 18:06:09 +0800
Subject: [PATCH] 修复了新手引导多次点击开宝箱页面BUG 所有塔不论上不上阵均受缩放影响 冰冻效果只显示1次 结算页面动效修改 修改地面

---
 Assets/Scripts/Manager/ManagerRoot.cs |   26 +++++++++++++++++---------
 1 files changed, 17 insertions(+), 9 deletions(-)

diff --git a/Assets/Scripts/Manager/ManagerRoot.cs b/Assets/Scripts/Manager/ManagerRoot.cs
index 15ff712..29777b9 100644
--- a/Assets/Scripts/Manager/ManagerRoot.cs
+++ b/Assets/Scripts/Manager/ManagerRoot.cs
@@ -1,6 +1,8 @@
 using System;
 using System.Collections;
 using System.Collections.Generic;
+using Core.Utilities;
+using DG.Tweening;
 using Protobuf;
 using UnityEngine;
 
@@ -8,18 +10,24 @@
 {
     public class ManagerRoot : MonoBehaviour
     {
-
-        //private bool canChangeScene = false;
-
-        public void Awake()
+        void Awake()
         {
-            gameObject.AddComponent<DoNotDestory>();
-            gameObject.AddComponent<MasterSocket>();
-            gameObject.AddComponent<TDAA_SDKManager>();
+            GameObject root = GameObject.Find("ManagerRoot");
+            if (root == null)
+            {
+                DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10);
 
-            //gameObject.AddComponent<ErrorLogOnGUIMyTools>();
+                root = new GameObject("ManagerRoot");
+                root.AddComponent<DoNotDestory>();
+                root.AddComponent<MasterSocket>();
+                root.AddComponent<TDAA_SDKManager>();
+                root.AddComponent<AudioSourceManager>();
+                root.AddComponent<JsonDataReader>();
+                root.AddComponent<JsonDataInit>();
+                root.AddComponent<ErrorLogOnGUIMyTools>();
+            }
+
             //gameObject.AddComponent<JsonDataReader>();
-
         }
 
         // public void AfterRead()

--
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