From 7ea5599f685ea29f7ecab3516b7335fa93f6e2bf Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 22 Dec 2020 20:35:25 +0800 Subject: [PATCH] 火技能杀死的怪物统一计算 修改击杀显示 --- Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs | 16 +++++++++------- 1 files changed, 9 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs index b66b5a8..670e536 100644 --- a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs +++ b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs @@ -43,11 +43,12 @@ maxLevel = PlayerPrefs.GetInt(maxLevelStr); maxWave = PlayerPrefs.GetInt(maxWaveStr); - AddListener(); + //AddListener(); } - private void AddListener() + public void AddListener() { + //Debug.Log("AddListener"); EventCenter.Ins.Add<int, int>((int)KTGMGemClient.EventType.EndlessCompletedPort, EndlessCompletedPort); EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessLevelCompleted, EndlessLevelCompleted); } @@ -67,6 +68,7 @@ /// </summary> private void EndlessLevelCompleted() { + //CommonDebugHelper.Debug("无尽模式完成,开始传各种"); OnUseSkill(GameConfig.EndlessPortUseSkillTowerCount); OnOpenTower(GameConfig.EndlessOpenAttackTowerCount); OnClickTowerBuyBtn(GameConfig.EndlessBuyTowerCount); @@ -105,7 +107,7 @@ //注册 public void OnRegister() { - TalkingDataPlugin.OnRegister(GetDeviceId(), TalkingDataAccountType.ANONYMOUS, "testwgname"); + TalkingDataPlugin.OnRegister(GameConfig.Imei, TalkingDataAccountType.ANONYMOUS, GameConfig.Imei); } /// <summary> @@ -113,7 +115,7 @@ /// </summary> public void Login() { - TalkingDataPlugin.OnLogin(GetDeviceId(), TalkingDataAccountType.ANONYMOUS, "testwgname"); + TalkingDataPlugin.OnLogin(GameConfig.Imei, TalkingDataAccountType.ANONYMOUS, GameConfig.Imei); } /* @@ -229,7 +231,7 @@ // }; //dic[key] = 1; - CommonDebugHelper.Debug("漏斗流统计:" + key); + //CommonDebugHelper.Debug("漏斗流统计:" + key); OnEvent(key, dic); statisticsStep = step; @@ -360,9 +362,9 @@ CommonDebugHelper.Debug($"玩家达到第{level}关{wave}波"); Dictionary<string, object> dic = new Dictionary<string, object> { - { $"第{level}关{wave}波", 1} + { $"第{level}关", 1} }; - OnEvent("玩家完成第x关y波的次数", dic); + OnEvent("玩家完成第x关的次数", dic); } -- Gitblit v1.9.1