From 7f71e2c1cfb5a5bd329c87249c4da4f7f8cde330 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Sat, 14 Nov 2020 17:38:12 +0800 Subject: [PATCH] 调整UI到BottomCanvas下,但是MainUI还需要保留,用来显示受击伤害文字 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 8 +++----- 1 files changed, 3 insertions(+), 5 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 7b65c0c..428de02 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -19,7 +19,7 @@ public TextMeshProUGUI timeTextNew = null; - public TextMeshProUGUI timeStatic = null; + //public TextMeshProUGUI timeStatic = null; /// <summary> /// 结算界面 @@ -49,7 +49,7 @@ public bool beginSkillStep = false; - private GameObject darkGroundImg; + public GameObject darkGroundImg; // Start is called before the first frame update void Start() @@ -58,13 +58,11 @@ bGameStart = false; bFirstLoaded = false; - darkGroundImg = transform.Find("Image_DarkGround").gameObject; + //darkGroundImg = transform.Find("Image_DarkGround").gameObject; darkGroundImg.SetActive(false); bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; - if (timeStatic) - timeStatic.gameObject.SetActive(false); EndlessBuffSelect.instance.HideBuffUI(); EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>(); settlement.Init(); -- Gitblit v1.9.1