From 7f71e2c1cfb5a5bd329c87249c4da4f7f8cde330 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Sat, 14 Nov 2020 17:38:12 +0800
Subject: [PATCH] 调整UI到BottomCanvas下,但是MainUI还需要保留,用来显示受击伤害文字

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |    8 +++-----
 1 files changed, 3 insertions(+), 5 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 7b65c0c..428de02 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -19,7 +19,7 @@
 
     public TextMeshProUGUI timeTextNew = null;
 
-    public TextMeshProUGUI timeStatic = null;
+    //public TextMeshProUGUI timeStatic = null;
 
     /// <summary>
     /// 结算界面
@@ -49,7 +49,7 @@
 
     public bool beginSkillStep = false;
 
-    private GameObject darkGroundImg;
+    public GameObject darkGroundImg;
 
     // Start is called before the first frame update
     void Start()
@@ -58,13 +58,11 @@
 
         bGameStart = false;
         bFirstLoaded = false;
-        darkGroundImg = transform.Find("Image_DarkGround").gameObject;
+        //darkGroundImg = transform.Find("Image_DarkGround").gameObject;
         darkGroundImg.SetActive(false);
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
 
-        if (timeStatic)
-            timeStatic.gameObject.SetActive(false);
         EndlessBuffSelect.instance.HideBuffUI();
         EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
         settlement.Init();

--
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