From 80b4237334a773b29bf69f38532a90ca659b3bfe Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 04 Nov 2020 21:14:16 +0800
Subject: [PATCH] boss技能泡泡炸弹

---
 Assets/Scripts/Net/NetExtends/Table.cs |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs
index fa0a40e..8f15510 100644
--- a/Assets/Scripts/Net/NetExtends/Table.cs
+++ b/Assets/Scripts/Net/NetExtends/Table.cs
@@ -466,10 +466,13 @@
         public List<int> target;
         
         // 技能范围
-        public int tunnel;
+        public List<int> tunnel;
         
         // 技能动作
         public int action;
+        
+        // 技能类型
+        public int skill_class;
         
         // 技能效果
         public List<float> effect;
@@ -486,8 +489,9 @@
             _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _boss_skill.target = GameUtils.GetIntList(item[index++]); 
-            _boss_skill.tunnel = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _boss_skill.tunnel = GameUtils.GetIntList(item[index++]); 
             _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _boss_skill.skill_class = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _boss_skill.effect = GameUtils.GetFloatList(item[index++]); 
             
             return _boss_skill;

--
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