From 80b4237334a773b29bf69f38532a90ca659b3bfe Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 04 Nov 2020 21:14:16 +0800 Subject: [PATCH] boss技能泡泡炸弹 --- Assets/Scripts/Net/NetExtends/Table.cs | 8 ++++++-- 1 files changed, 6 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs index fa0a40e..8f15510 100644 --- a/Assets/Scripts/Net/NetExtends/Table.cs +++ b/Assets/Scripts/Net/NetExtends/Table.cs @@ -466,10 +466,13 @@ public List<int> target; // 技能范围 - public int tunnel; + public List<int> tunnel; // 技能动作 public int action; + + // 技能类型 + public int skill_class; // 技能效果 public List<float> effect; @@ -486,8 +489,9 @@ _boss_skill.image = int.Parse(GameUtils.GetString(item[index++].ToString())); _boss_skill.cool_down = int.Parse(GameUtils.GetString(item[index++].ToString())); _boss_skill.target = GameUtils.GetIntList(item[index++]); - _boss_skill.tunnel = int.Parse(GameUtils.GetString(item[index++].ToString())); + _boss_skill.tunnel = GameUtils.GetIntList(item[index++]); _boss_skill.action = int.Parse(GameUtils.GetString(item[index++].ToString())); + _boss_skill.skill_class = int.Parse(GameUtils.GetString(item[index++].ToString())); _boss_skill.effect = GameUtils.GetFloatList(item[index++]); return _boss_skill; -- Gitblit v1.9.1