From 80b4237334a773b29bf69f38532a90ca659b3bfe Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 04 Nov 2020 21:14:16 +0800
Subject: [PATCH] boss技能泡泡炸弹

---
 Assets/Scripts/TowerDefense/Level/EndlessWave.cs |   14 ++++++++------
 1 files changed, 8 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs
index 024f0b4..294f232 100644
--- a/Assets/Scripts/TowerDefense/Level/EndlessWave.cs
+++ b/Assets/Scripts/TowerDefense/Level/EndlessWave.cs
@@ -112,10 +112,6 @@
             isWaveStoped = false;
         }
 
-        /// <summary>
-        /// Handles spawning the current agent and sets up the next agent for spawning
-        /// 在场景内孵化出来一个Boss,这个核心函数最后被规则性的数据接管
-        /// </summary>
         protected virtual void SpawnCurrent()
         {
             if (isWaveStoped) return;
@@ -129,8 +125,15 @@
             else
             {
                 ++spawnedEnemies;
+
                 if (SpawnNewAgent != null)
                     SpawnNewAgent();
+
+                if (spawnedEnemies >= waveData.Config.amount)
+                {
+                    StopWave();
+                    SafelyBroadcastWaveCompletedEvent();
+                }
             }
         }
 
@@ -170,7 +173,6 @@
             newAgent.healthBar.SetHealthLevel(1);
             // 加入Manager统一管理.
             AgentInsManager.instance.addAgent(newAgent);
-
 
             if (isDouble)
             {
@@ -224,7 +226,7 @@
         }
 
         /// <summary>
-        /// 暂时先这么处理
+        /// 暂时先这么处理 cx test
         /// </summary>
         /// <param name="resId">endless_enemy表的资源id</param>
         /// <returns>所有可选的agent列表的索引</returns>

--
Gitblit v1.9.1