From 80b4237334a773b29bf69f38532a90ca659b3bfe Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 04 Nov 2020 21:14:16 +0800 Subject: [PATCH] boss技能泡泡炸弹 --- Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs | 30 +++++++++++++++--------------- 1 files changed, 15 insertions(+), 15 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs index 25d8d70..47e53ae 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs @@ -54,22 +54,22 @@ // } return; - List<EndlessDrop> list = EndlessDropManager.instance.GetAllObtainedDrop(); + // List<EndlessDrop> list = EndlessDropManager.instance.GetAllObtainedDrop(); - for (int i = 0; i < list.Count; ++i) - { - if (list[i].Reward.type == CURRENCY.Gold) - { - AddItem($"{(int)list[i].Reward.type}"); - } - else - { - for (int j = 0; j < list[i].Reward.count; ++j) - { - AddItem($"{(int)list[i].Reward.type}_{list[i].Reward.id}"); - } - } - } + // for (int i = 0; i < list.Count; ++i) + // { + // if (list[i].Reward.type == CURRENCY.Gold) + // { + // AddItem($"{(int)list[i].Reward.type}"); + // } + // else + // { + // for (int j = 0; j < list[i].Reward.count; ++j) + // { + // AddItem($"{(int)list[i].Reward.type}_{list[i].Reward.id}"); + // } + // } + // } } private void StartLater() -- Gitblit v1.9.1