From 80b4237334a773b29bf69f38532a90ca659b3bfe Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Wed, 04 Nov 2020 21:14:16 +0800
Subject: [PATCH] boss技能泡泡炸弹

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |   45 +++++++++++++++++++++++++++++++++++++++------
 1 files changed, 39 insertions(+), 6 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 859c0b7..421d82e 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,19 +52,19 @@
     // Start is called before the first frame update
     void Start()
     {
+        InitSDK();
+
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
-
-        // 设置为顶层渲染:
-        countDownTextNew.transform.SetAsLastSibling();
 
         if (timeStatic)
             timeStatic.gameObject.SetActive(false);
         EndlessBuffSelect.instance.HideBuffUI();
-        EndlessBossHPManager.instance.HideHP();
-        EndlessSettlement settlement = SettlementUI.transform.GetChild(0).GetComponent<EndlessSettlement>();
+        EndlessSettlement settlement = SettlementUI.transform.Find("BgMask").GetComponent<EndlessSettlement>();
         settlement.Init();
         SettlementUI.SetActive(false);
+        EndlessMaskUI.instance.Hide();
+        EndlessBossHPManager.instance.HideHP();
 
         //查询是否已经做过了新手引导
         int guide = PlayerPrefs.GetInt("GemBattleGuide");
@@ -72,6 +72,7 @@
 
         if (GameConfig.IsNewbie)
         {
+            Debug.Log("开始新手引导");
             Pause();
             uiStartMssk.gameObject.SetActive(false);
             countDownTextNew.text = "";
@@ -80,6 +81,18 @@
             Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), this.transform);
             AddGuideEvent();
         }
+
+        GameConfig.EndlessOpenAttackTowerCount = 0;
+        GameConfig.EndlessBuyTowerCount = 0;
+        GameConfig.EndlessPortUseSkillTowerCount = 0;
+    }
+
+    private void InitSDK()
+    {
+        if (TDAA_SDKManager.Ins == null)
+            gameObject.AddComponent<TDAA_SDKManager>();
+        TDAA_SDKManager.Ins.ArriveBattle();//埋点
+        TDAA_SDKManager.Ins.Statistics(4);//埋点
     }
 
     /// <summary>
@@ -95,6 +108,9 @@
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
+
+        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
+        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
     }
 
     /// <summary>
@@ -145,6 +161,22 @@
     }
 
     /// <summary>
+    /// 新手引导生成特效
+    /// </summary>
+    private void GuidePlayAppearEffect(Vector3 worldPos)
+    {
+        EndlessGameUI.instance.PlayAppearEffect(worldPos);
+    }
+
+    /// <summary>
+    /// 新手引导合成特效
+    /// </summary>
+    private void GuidePlayUpgradeEffect(Vector3 worldPos)
+    {
+        EndlessGameUI.instance.GuidePlayUpgradeEffect(worldPos);
+    }
+
+    /// <summary>
     /// 在攻击位置上创建一个1级的水塔
     /// </summary>
     private void CreateWaterLv1()
@@ -174,6 +206,7 @@
         // 播放特效,并处理伤害.
         EndlessWaveLineManager.instance.PlayWaveLineEffect(waveLineIndex);
         AgentInsManager.instance.ExecWavelineAttack(waveLineIndex, attributeId, level, false);
+        ++GameConfig.EndlessPortUseSkillTowerCount;
         StartCoroutine(Delay1());
     }
 
@@ -189,7 +222,7 @@
     private void NewbieGuideEnd()
     {
         EndlessLevelManager.instance.RestartWave();
-        GameConfig.IsNewbieGuideCompleted = true;
+        GameConfig.IsNewbie = false;
     }
 
     /// <summary>

--
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