From 820e8d1b59aceae678f06e4804ad3c1abd0a6249 Mon Sep 17 00:00:00 2001 From: liuzhiwei <liuzhiwei@qq.com> Date: Tue, 22 Dec 2020 10:57:00 +0800 Subject: [PATCH] 贴图名称修改 --- Assets/Scripts/Guide/GuideCtrl.cs | 36 ++++++++++++++++++++++++------------ 1 files changed, 24 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/Guide/GuideCtrl.cs b/Assets/Scripts/Guide/GuideCtrl.cs index c6eb079..7639cc5 100644 --- a/Assets/Scripts/Guide/GuideCtrl.cs +++ b/Assets/Scripts/Guide/GuideCtrl.cs @@ -32,6 +32,7 @@ { //int step = PlayerPrefs.GetInt("GemBattleGuide"); + TDAA_SDKManager.Ins.Statistics(5);//埋点 Init(0); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2); @@ -77,22 +78,30 @@ allGuideDic = new Dictionary<GuideEnum, string[]>(); allGuideDic.Add(GuideEnum.Step1, new string[] { - "训练师,终于等到你了,欢迎来到精灵世界。", - "对面那个怪物在精灵世界为非作歹,快来帮我抵挡他的进攻吧。"}); + "对面的怪物要发动攻击了,训练师大人,请做好防御准备", + "我给您准备了一份宝箱大礼,打开试试"}); allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" }); - allGuideDic.Add(GuideEnum.Step3, new string[] { "第一关出兵", "小心了" , - "介绍火鸡1","介绍火鸡2"}); + allGuideDic.Add(GuideEnum.Step3, new string[] { + "玉米枪手单体输出高,能有效克制$单位",// $ 慢速肉盾 + "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" , + "接下来该换我亲自上阵了"}); allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" }); - allGuideDic.Add(GuideEnum.Step5, new string[] { "引导拖拽1", "引导拖拽2" , - "介绍水精灵1","介绍水精灵2"}); + allGuideDic.Add(GuideEnum.Step5, new string[] { + "对付%敌人,我的`是最合适的", // % 大量 ` 群攻炸弹 + "请交换我和玉米枪手的位置!以后也可以随时交换哦" , + "最后的伙伴已经达到战场,看看它是谁吧"}); allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" }); - allGuideDic.Add(GuideEnum.Step7, new string[] { "送你100能量" }); + allGuideDic.Add(GuideEnum.Step7, new string[] { + "不好,敌人太多了", + "试着用技能秒杀全部敌人吧!", + "对付不同敌人,用&效果更好,请继续战斗吧,训练师"// & 特定的精灵 + }); } @@ -217,8 +226,8 @@ /// </summary> private void KillDone() { - string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; - + string[] s2 = new string[] { allGuideDic[currentStep][2] }; + panel.CloseSkillImage(); panel.Step3(s2, OpenBoxFire); } @@ -300,7 +309,7 @@ private void KillSecondDone() { - string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] }; + string[] s2 = new string[] { allGuideDic[currentStep][2] }; panel.Step5Talk(s2, OpenBoxWater); } @@ -360,13 +369,15 @@ private void CreateFourthWaveDone() { + string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] }; + //对话后准备引导 - panel.Step7Talk(allGuideDic[currentStep], Step7AfterTalk); + panel.Step7Talk(s1, Step7AfterTalk); } private void Step7AfterTalk() { - string[] s2 = new string[] { "新手引导结束了" }; + string[] s2 = new string[] { allGuideDic[currentStep][2] }; panel.SkillRelease(s2, Finish); } @@ -382,6 +393,7 @@ GameConfig.CanOpenNewTower = true; GameConfig.CanBuyNewTower = true; panel.FinishGuide(); + EndlessRandomTower.instance.SetCountDown(false, true); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish); PlayerPrefs.SetInt("GemBattleGuide", 1); Destroy(gameObject); -- Gitblit v1.9.1