From 820e8d1b59aceae678f06e4804ad3c1abd0a6249 Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Tue, 22 Dec 2020 10:57:00 +0800
Subject: [PATCH] 贴图名称修改

---
 Assets/Scripts/Guide/GuideCtrl.cs |   36 ++++++++++++++++++++++++------------
 1 files changed, 24 insertions(+), 12 deletions(-)

diff --git a/Assets/Scripts/Guide/GuideCtrl.cs b/Assets/Scripts/Guide/GuideCtrl.cs
index c6eb079..7639cc5 100644
--- a/Assets/Scripts/Guide/GuideCtrl.cs
+++ b/Assets/Scripts/Guide/GuideCtrl.cs
@@ -32,6 +32,7 @@
     {
         //int step = PlayerPrefs.GetInt("GemBattleGuide");
 
+        TDAA_SDKManager.Ins.Statistics(5);//埋点
         Init(0);
 
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWoodLv2, CreateWoodLv2);
@@ -77,22 +78,30 @@
         allGuideDic = new Dictionary<GuideEnum, string[]>();
 
         allGuideDic.Add(GuideEnum.Step1, new string[] {
-            "训练师,终于等到你了,欢迎来到精灵世界。",
-           "对面那个怪物在精灵世界为非作歹,快来帮我抵挡他的进攻吧。"});
+           "对面的怪物要发动攻击了,训练师大人,请做好防御准备",
+           "我给您准备了一份宝箱大礼,打开试试"});
 
         allGuideDic.Add(GuideEnum.Step2, new string[] { "点击按钮购买宝石", "再购买一个" });
 
-        allGuideDic.Add(GuideEnum.Step3, new string[] { "第一关出兵", "小心了" ,
-                        "介绍火鸡1","介绍火鸡2"});
+        allGuideDic.Add(GuideEnum.Step3, new string[] {
+            "玉米枪手单体输出高,能有效克制$单位",// $ 慢速肉盾
+            "看到走路慢吞吞的怪,就用玉米枪手对付它吧!" ,
+                        "接下来该换我亲自上阵了"});
 
         allGuideDic.Add(GuideEnum.Step4, new string[] { "点击按钮购买宝石" });
 
 
-        allGuideDic.Add(GuideEnum.Step5, new string[] { "引导拖拽1", "引导拖拽2" ,
-        "介绍水精灵1","介绍水精灵2"});
+        allGuideDic.Add(GuideEnum.Step5, new string[] {
+            "对付%敌人,我的`是最合适的", // % 大量    ` 群攻炸弹
+            "请交换我和玉米枪手的位置!以后也可以随时交换哦" ,
+        "最后的伙伴已经达到战场,看看它是谁吧"});
 
         allGuideDic.Add(GuideEnum.Step6, new string[] { "点击按钮购买宝石" });
-        allGuideDic.Add(GuideEnum.Step7, new string[] { "送你100能量" });
+        allGuideDic.Add(GuideEnum.Step7, new string[] {
+            "不好,敌人太多了",
+        "试着用技能秒杀全部敌人吧!",
+        "对付不同敌人,用&效果更好,请继续战斗吧,训练师"// & 特定的精灵
+         });
 
     }
 
@@ -217,8 +226,8 @@
     /// </summary>
     private void KillDone()
     {
-        string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] };
-
+        string[] s2 = new string[] { allGuideDic[currentStep][2] };
+        panel.CloseSkillImage();
         panel.Step3(s2, OpenBoxFire);
     }
 
@@ -300,7 +309,7 @@
 
     private void KillSecondDone()
     {
-        string[] s2 = new string[] { allGuideDic[currentStep][2], allGuideDic[currentStep][3] };
+        string[] s2 = new string[] { allGuideDic[currentStep][2] };
 
         panel.Step5Talk(s2, OpenBoxWater);
     }
@@ -360,13 +369,15 @@
 
     private void CreateFourthWaveDone()
     {
+        string[] s1 = new string[] { allGuideDic[currentStep][0], allGuideDic[currentStep][1] };
+
         //对话后准备引导
-        panel.Step7Talk(allGuideDic[currentStep], Step7AfterTalk);
+        panel.Step7Talk(s1, Step7AfterTalk);
     }
 
     private void Step7AfterTalk()
     {
-        string[] s2 = new string[] { "新手引导结束了" };
+        string[] s2 = new string[] { allGuideDic[currentStep][2] };
 
         panel.SkillRelease(s2, Finish);
     }
@@ -382,6 +393,7 @@
         GameConfig.CanOpenNewTower = true;
         GameConfig.CanBuyNewTower = true;
         panel.FinishGuide();
+        EndlessRandomTower.instance.SetCountDown(false, true);
         EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.GuideFinish);
         PlayerPrefs.SetInt("GemBattleGuide", 1);
         Destroy(gameObject);

--
Gitblit v1.9.1