From 841b66ef416a727a0c798ad2263b098247cb4aa7 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 27 Nov 2020 12:00:16 +0800
Subject: [PATCH] buff预览暂停

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  195 ++++++++++++++++++++++++++----------------------
 1 files changed, 107 insertions(+), 88 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index 223ba30..bca872f 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -52,12 +52,6 @@
 
     public GameObject darkGroundImg;
 
-    private TextMeshProUGUI energyText;//显示能量的TEXT
-    private Image fireEnergyImg, bombEnergyImg;
-    private Image fireEnergyBgImg, bombEnergyBgImg;
-
-    public Sprite energyNormal, energyDisplay;//能量够买,能量不够
-
     /// <summary>
     /// Awake is called when the script instance is being loaded.
     /// </summary>
@@ -77,14 +71,19 @@
             root.AddComponent<JsonDataReader>();
             root.AddComponent<JsonDataInit>();
         }
+        firstStart = true;
         //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
     }
+
+    Vector2 tmpOffect;//计算适配的偏移量
+    bool firstStart = true;
     // Start is called before the first frame update
     void Start()
     {
         InitSDK();
         bGameStart = false;
         bFirstLoaded = false;
+        GameConfig.CreateRandomTower = true;
 
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
@@ -103,7 +102,7 @@
         float tmpScale = ratio / ts.localScale.x - 1.0f;
         float offect = tmpScale * (ts.sizeDelta.y * 0.5f);
         //Debug.Log($"tmpScale:{tmpScale}  offect:{offect}");
-        Vector2 tmpOffect = new Vector2(0, offect);
+        tmpOffect = new Vector2(0, offect);
         transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
@@ -119,9 +118,42 @@
         darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
 
         darkGroundImg.SetActive(false);
+
         //查询是否已经做过了新手引导
-        int guide = PlayerPrefs.GetInt("GemBattleGuide");
-        GameConfig.IsNewbie = guide == 0;
+        //CheckIsNewbie();
+
+        GameConfig.EndlessOpenAttackTowerCount = 0;
+        GameConfig.EndlessBuyTowerCount = 0;
+        GameConfig.EndlessPortUseSkillTowerCount = 0;
+
+        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
+
+        fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>();
+        transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
+        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>();
+        skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>();
+        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
+        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
+
+        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>();
+        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>();
+
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
+
+        GameConfig.EnergyCount = 0;
+        GameConfig.SkillLevel = 1;
+
+        //CalculateSkillSliderValue();
+        transform.Find("Panel/Energy").gameObject.SetActive(false);
+
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
+
+
+    }
+
+    private void CheckIsNewbie()
+    {
         if (GameConfig.IsNewbie)
         {
             Debug.Log("开始新手引导");
@@ -131,43 +163,12 @@
             countDownTextNew.text = "";
             countDownTextNew.gameObject.SetActive(false);
 
-
             GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
             guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
             AddGuideEvent();
+
+            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
         }
-
-        GameConfig.EndlessOpenAttackTowerCount = 0;
-        GameConfig.EndlessBuyTowerCount = 0;
-        GameConfig.EndlessPortUseSkillTowerCount = 0;
-
-        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
-
-        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
-        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
-        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
-        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
-        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
-        fireEnergyImg.sprite = energyDisplay;
-        bombEnergyImg.sprite = energyDisplay;
-        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
-        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
-
-        transform.Find("Panel/Energy").gameObject.SetActive(false);
-
-        GameConfig.EnergyCount = 0;
-        GameConfig.SkillLevel = 1;
-
-        energyText.text = GameConfig.EnergyCount.ToString();
-        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>();
-        bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>();
-
-        transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮
-
-        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
-
-
     }
 
     /// <summary>
@@ -175,14 +176,17 @@
     /// </summary>
     private void JsonDataReadDone()
     {
+        Debug.Log("设置激活");
         transform.Find("Panel/Energy").gameObject.SetActive(true);
+
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
         fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
         bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
 
         energyMax = JsonDataCenter.GetById<battle>(22).value;
 
-        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
-        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
+        //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
+        //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
 
         EnergyUp(0);
     }
@@ -236,7 +240,7 @@
         //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
 
-        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
+        //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
         EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
     }
 
@@ -326,6 +330,8 @@
     /// </summary>
     private void CreateThirdWave()
     {
+        CommonDebugHelper.Debug($"开始下一关");
+
         EndlessLevelManager.instance.NewbieUpdateLevel();
         beginDragStep = false;
         guideThirdWaveStep = true;
@@ -371,6 +377,8 @@
     {
         EndlessLevelManager.instance.RestartWave();
         GameConfig.IsNewbie = false;
+        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
+
     }
 
     /// <summary>
@@ -421,9 +429,10 @@
     private int bombSkillID = 99901;
     private int energyMax = 0;//能量最大值,目前写死
     private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
-    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
-
-    private Text fireSkillLevelText, bombSkillLevelText;
+    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
+    private Text fireSkillLevelText;
+    private Image fireSkillBgImg;
+    private ParticleSystem skillPS1, skillPS2;
 
     /// <summary>
     /// 点击火技能
@@ -442,22 +451,6 @@
         }
     }
 
-    /// <summary>
-    /// 点击释放电击技能
-    /// </summary>
-    private void OnClickBombSkillBtn()
-    {
-        return;
-        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
-
-        if (GameConfig.EnergyCount >= bombSkillCost)
-        {
-            EnergyUp(-bombSkillCost);
-
-            Debug.Log("释放了电技能");
-        }
-    }
-
     public void GuideEnergyUp(int count)
     {
         GameConfig.EnergyCount = count;
@@ -469,47 +462,64 @@
     /// </summary>
     private void EnergyUp(int upCount)
     {
+        Debug.Log("开始检查");
+
         GameConfig.EnergyCount += upCount;
         if (GameConfig.EnergyCount > energyMax)
         {
             GameConfig.EnergyCount = energyMax;
         }
-        energyText.text = GameConfig.EnergyCount.ToString();
+        CalculateSkillSliderValue();
+
         if (GameConfig.EnergyCount >= fireSkillCost)
         {
-            if (fireEnergyBgImg.color != normalColor)
+            if (GameConfig.EnergyCount == energyMax)
             {
-                fireEnergyImg.sprite = energyNormal;
-                fireEnergyBgImg.color = normalColor;
-            }
-        }
-        else
-        {
-            if (fireEnergyBgImg.color != disColor)
-            {
-                fireEnergyImg.sprite = energyDisplay;
-                fireEnergyBgImg.color = disColor;
-            }
-        }
 
-        if (GameConfig.EnergyCount >= bombSkillCost)
-        {
-            if (bombEnergyBgImg.color != normalColor)
+                Debug.Log("能量已满");
+                if (fireSkillBgImg.color != disColor)
+                {
+                    fireSkillBgImg.color = disColor;
+                }
+                skillPS1.Play();
+                skillPS2.Play();
+            }
+            else
             {
-                bombEnergyImg.sprite = energyNormal;
-                bombEnergyBgImg.color = normalColor;
+                Debug.Log("能量达到一次使用");
+                if (fireSkillBgImg.color != normalColor)
+                {
+                    fireSkillBgImg.color = normalColor;
+                }
+                if (skillPS1.isPlaying) skillPS1.Stop();
+                if (!skillPS2.isPlaying) skillPS2.Play();
             }
         }
         else
         {
-            if (bombEnergyBgImg.color != disColor)
+            if (fireSkillBgImg.color != normalColor)
             {
-                bombEnergyImg.sprite = energyDisplay;
-                bombEnergyBgImg.color = disColor;
+                fireSkillBgImg.color = normalColor;
             }
+            if (skillPS1.isPlaying) skillPS1.Stop();
+            if (skillPS2.isPlaying) skillPS2.Stop();
+
         }
     }
 
+    RectTransform skillSliderValueRect;
+    Vector2 skillSliderVStartP;
+    Vector2 skillSliderVStartHeight;
+
+    private void CalculateSkillSliderValue()
+    {
+        float value = (float)GameConfig.EnergyCount / 200.0f;
+        float height = skillSliderVStartHeight.y * value;
+        float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f;
+        skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height);
+        skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y);
+
+    }
 
 
     /// <summary>
@@ -522,9 +532,8 @@
             GameConfig.SkillLevel++;
             fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
             bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
-            Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
+            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
             fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
-            bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
         }
     }
 
@@ -548,6 +557,16 @@
     // Update is called once per frame
     void Update()
     {
+        if (firstStart)
+        {
+            if (!GameConfig.JsonReadDone)
+                return;
+            else
+            {
+                firstStart = false;
+                CheckIsNewbie();
+            }
+        }
         if (isPause) return;
 
         if (bGameStart)

--
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