From 841b66ef416a727a0c798ad2263b098247cb4aa7 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 27 Nov 2020 12:00:16 +0800 Subject: [PATCH] buff预览暂停 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 195 ++++++++++++++++++++++++++---------------------- 1 files changed, 107 insertions(+), 88 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 223ba30..bca872f 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -52,12 +52,6 @@ public GameObject darkGroundImg; - private TextMeshProUGUI energyText;//显示能量的TEXT - private Image fireEnergyImg, bombEnergyImg; - private Image fireEnergyBgImg, bombEnergyBgImg; - - public Sprite energyNormal, energyDisplay;//能量够买,能量不够 - /// <summary> /// Awake is called when the script instance is being loaded. /// </summary> @@ -77,14 +71,19 @@ root.AddComponent<JsonDataReader>(); root.AddComponent<JsonDataInit>(); } + firstStart = true; //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone); } + + Vector2 tmpOffect;//计算适配的偏移量 + bool firstStart = true; // Start is called before the first frame update void Start() { InitSDK(); bGameStart = false; bFirstLoaded = false; + GameConfig.CreateRandomTower = true; bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; @@ -103,7 +102,7 @@ float tmpScale = ratio / ts.localScale.x - 1.0f; float offect = tmpScale * (ts.sizeDelta.y * 0.5f); //Debug.Log($"tmpScale:{tmpScale} offect:{offect}"); - Vector2 tmpOffect = new Vector2(0, offect); + tmpOffect = new Vector2(0, offect); transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect; @@ -119,9 +118,42 @@ darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f; darkGroundImg.SetActive(false); + //查询是否已经做过了新手引导 - int guide = PlayerPrefs.GetInt("GemBattleGuide"); - GameConfig.IsNewbie = guide == 0; + //CheckIsNewbie(); + + GameConfig.EndlessOpenAttackTowerCount = 0; + GameConfig.EndlessBuyTowerCount = 0; + GameConfig.EndlessPortUseSkillTowerCount = 0; + + AudioSourceManager.Ins.Play(AudioEnum.BGM2); + + fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>(); + transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); + fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>(); + skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>(); + skillSliderVStartP = skillSliderValueRect.anchoredPosition; + skillSliderVStartHeight = skillSliderValueRect.sizeDelta; + + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>(); + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>(); + + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); + + GameConfig.EnergyCount = 0; + GameConfig.SkillLevel = 1; + + //CalculateSkillSliderValue(); + transform.Find("Panel/Energy").gameObject.SetActive(false); + + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); + + + } + + private void CheckIsNewbie() + { if (GameConfig.IsNewbie) { Debug.Log("开始新手引导"); @@ -131,43 +163,12 @@ countDownTextNew.text = ""; countDownTextNew.gameObject.SetActive(false); - GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; AddGuideEvent(); + + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); } - - GameConfig.EndlessOpenAttackTowerCount = 0; - GameConfig.EndlessBuyTowerCount = 0; - GameConfig.EndlessPortUseSkillTowerCount = 0; - - AudioSourceManager.Ins.Play(AudioEnum.BGM2); - - energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>(); - fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>(); - bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>(); - fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>(); - bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>(); - fireEnergyImg.sprite = energyDisplay; - bombEnergyImg.sprite = energyDisplay; - transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); - transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn); - - transform.Find("Panel/Energy").gameObject.SetActive(false); - - GameConfig.EnergyCount = 0; - GameConfig.SkillLevel = 1; - - energyText.text = GameConfig.EnergyCount.ToString(); - fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>(); - bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>(); - - transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮 - - EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); - - } /// <summary> @@ -175,14 +176,17 @@ /// </summary> private void JsonDataReadDone() { + Debug.Log("设置激活"); transform.Find("Panel/Energy").gameObject.SetActive(true); + + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; energyMax = JsonDataCenter.GetById<battle>(22).value; - transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); - transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); + //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); + //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); EnergyUp(0); } @@ -236,7 +240,7 @@ //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); - EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); + //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); } @@ -326,6 +330,8 @@ /// </summary> private void CreateThirdWave() { + CommonDebugHelper.Debug($"开始下一关"); + EndlessLevelManager.instance.NewbieUpdateLevel(); beginDragStep = false; guideThirdWaveStep = true; @@ -371,6 +377,8 @@ { EndlessLevelManager.instance.RestartWave(); GameConfig.IsNewbie = false; + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); + } /// <summary> @@ -421,9 +429,10 @@ private int bombSkillID = 99901; private int energyMax = 0;//能量最大值,目前写死 private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); - private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f); - - private Text fireSkillLevelText, bombSkillLevelText; + private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); + private Text fireSkillLevelText; + private Image fireSkillBgImg; + private ParticleSystem skillPS1, skillPS2; /// <summary> /// 点击火技能 @@ -442,22 +451,6 @@ } } - /// <summary> - /// 点击释放电击技能 - /// </summary> - private void OnClickBombSkillBtn() - { - return; - Debug.Log("释放了电技能:" + GameConfig.EnergyCount + " bombSkillCost:" + bombSkillCost); - - if (GameConfig.EnergyCount >= bombSkillCost) - { - EnergyUp(-bombSkillCost); - - Debug.Log("释放了电技能"); - } - } - public void GuideEnergyUp(int count) { GameConfig.EnergyCount = count; @@ -469,47 +462,64 @@ /// </summary> private void EnergyUp(int upCount) { + Debug.Log("开始检查"); + GameConfig.EnergyCount += upCount; if (GameConfig.EnergyCount > energyMax) { GameConfig.EnergyCount = energyMax; } - energyText.text = GameConfig.EnergyCount.ToString(); + CalculateSkillSliderValue(); + if (GameConfig.EnergyCount >= fireSkillCost) { - if (fireEnergyBgImg.color != normalColor) + if (GameConfig.EnergyCount == energyMax) { - fireEnergyImg.sprite = energyNormal; - fireEnergyBgImg.color = normalColor; - } - } - else - { - if (fireEnergyBgImg.color != disColor) - { - fireEnergyImg.sprite = energyDisplay; - fireEnergyBgImg.color = disColor; - } - } - if (GameConfig.EnergyCount >= bombSkillCost) - { - if (bombEnergyBgImg.color != normalColor) + Debug.Log("能量已满"); + if (fireSkillBgImg.color != disColor) + { + fireSkillBgImg.color = disColor; + } + skillPS1.Play(); + skillPS2.Play(); + } + else { - bombEnergyImg.sprite = energyNormal; - bombEnergyBgImg.color = normalColor; + Debug.Log("能量达到一次使用"); + if (fireSkillBgImg.color != normalColor) + { + fireSkillBgImg.color = normalColor; + } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (!skillPS2.isPlaying) skillPS2.Play(); } } else { - if (bombEnergyBgImg.color != disColor) + if (fireSkillBgImg.color != normalColor) { - bombEnergyImg.sprite = energyDisplay; - bombEnergyBgImg.color = disColor; + fireSkillBgImg.color = normalColor; } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (skillPS2.isPlaying) skillPS2.Stop(); + } } + RectTransform skillSliderValueRect; + Vector2 skillSliderVStartP; + Vector2 skillSliderVStartHeight; + + private void CalculateSkillSliderValue() + { + float value = (float)GameConfig.EnergyCount / 200.0f; + float height = skillSliderVStartHeight.y * value; + float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f; + skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height); + skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y); + + } /// <summary> @@ -522,9 +532,8 @@ GameConfig.SkillLevel++; fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; - Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); + //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel; - bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel; } } @@ -548,6 +557,16 @@ // Update is called once per frame void Update() { + if (firstStart) + { + if (!GameConfig.JsonReadDone) + return; + else + { + firstStart = false; + CheckIsNewbie(); + } + } if (isPause) return; if (bGameStart) -- Gitblit v1.9.1