From 841b66ef416a727a0c798ad2263b098247cb4aa7 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 27 Nov 2020 12:00:16 +0800
Subject: [PATCH] buff预览暂停

---
 Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs |  236 +++++++++++++++++++++++++++++++++++++---------------------
 1 files changed, 151 insertions(+), 85 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
index b2188c3..bca872f 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs
@@ -47,15 +47,10 @@
 
     private bool isPause;
 
-    public bool beginSkillStep = false;
+    public bool beginDragStep = false;
+    public bool guideThirdWaveStep = false;
 
     public GameObject darkGroundImg;
-
-    private TextMeshProUGUI energyText;//显示能量的TEXT
-    private Image fireEnergyImg, bombEnergyImg;
-    private Image fireEnergyBgImg, bombEnergyBgImg;
-
-    public Sprite energyNormal, energyDisplay;//能量够买,能量不够
 
     /// <summary>
     /// Awake is called when the script instance is being loaded.
@@ -63,6 +58,7 @@
     protected override void Awake()
     {
         base.Awake();
+        //这里为了方便直接使用Endless2D
         GameObject root = GameObject.Find("ManagerRoot");
 
         if (root == null)
@@ -75,14 +71,19 @@
             root.AddComponent<JsonDataReader>();
             root.AddComponent<JsonDataInit>();
         }
+        firstStart = true;
         //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone);
     }
+
+    Vector2 tmpOffect;//计算适配的偏移量
+    bool firstStart = true;
     // Start is called before the first frame update
     void Start()
     {
         InitSDK();
         bGameStart = false;
         bFirstLoaded = false;
+        GameConfig.CreateRandomTower = true;
 
         bVibrate = new bool[4];
         bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false;
@@ -101,9 +102,10 @@
         float tmpScale = ratio / ts.localScale.x - 1.0f;
         float offect = tmpScale * (ts.sizeDelta.y * 0.5f);
         //Debug.Log($"tmpScale:{tmpScale}  offect:{offect}");
-        Vector2 tmpOffect = new Vector2(0, offect);
+        tmpOffect = new Vector2(0, offect);
         transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
         transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
+        transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect;
 
         transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
         transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f;
@@ -116,14 +118,46 @@
         darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f;
 
         darkGroundImg.SetActive(false);
+
         //查询是否已经做过了新手引导
-        int guide = PlayerPrefs.GetInt("GemBattleGuide");
-        GameConfig.IsNewbie = guide == 0;
-        // cx test
-        GameConfig.IsNewbie = false;
+        //CheckIsNewbie();
+
+        GameConfig.EndlessOpenAttackTowerCount = 0;
+        GameConfig.EndlessBuyTowerCount = 0;
+        GameConfig.EndlessPortUseSkillTowerCount = 0;
+
+        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
+
+        fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>();
+        transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
+        fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>();
+        skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>();
+        skillSliderVStartP = skillSliderValueRect.anchoredPosition;
+        skillSliderVStartHeight = skillSliderValueRect.sizeDelta;
+
+        skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>();
+        skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>();
+
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false);
+
+        GameConfig.EnergyCount = 0;
+        GameConfig.SkillLevel = 1;
+
+        //CalculateSkillSliderValue();
+        transform.Find("Panel/Energy").gameObject.SetActive(false);
+
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
+
+
+    }
+
+    private void CheckIsNewbie()
+    {
         if (GameConfig.IsNewbie)
         {
             Debug.Log("开始新手引导");
+            GameConfig.CanDragTower = false;
             Pause();
             HideUIMask();
             countDownTextNew.text = "";
@@ -132,35 +166,9 @@
             GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel"));
             guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect;
             AddGuideEvent();
+
+            transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false);
         }
-
-        GameConfig.EndlessOpenAttackTowerCount = 0;
-        GameConfig.EndlessBuyTowerCount = 0;
-        GameConfig.EndlessPortUseSkillTowerCount = 0;
-
-        AudioSourceManager.Ins.Play(AudioEnum.BGM2);
-
-        energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>();
-        fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>();
-        bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>();
-        fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>();
-        bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>();
-        fireEnergyImg.sprite = energyDisplay;
-        bombEnergyImg.sprite = energyDisplay;
-        transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn);
-        transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn);
-
-        transform.Find("Panel/Energy").gameObject.SetActive(false);
-
-        GameConfig.EnergyCount = 0;
-        GameConfig.SkillLevel = 1;
-
-        energyText.text = GameConfig.EnergyCount.ToString();
-
-        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff);
-
-
     }
 
     /// <summary>
@@ -168,12 +176,17 @@
     /// </summary>
     private void JsonDataReadDone()
     {
+        Debug.Log("设置激活");
         transform.Find("Panel/Energy").gameObject.SetActive(true);
+
+        transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true);
         fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
         bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
 
-        transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
-        transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
+        energyMax = JsonDataCenter.GetById<battle>(22).value;
+
+        //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString();
+        //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString();
 
         EnergyUp(0);
     }
@@ -219,10 +232,15 @@
         EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave);
-        EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave);
+        EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone);
+        EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp);
+
+
+        //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease);
         EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd);
 
-        EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
+        //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect);
         EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect);
     }
 
@@ -290,11 +308,11 @@
     }
 
     /// <summary>
-    /// 在攻击位置上创建一个1级的水塔
+    /// 在攻击位置上创建一个1级的木塔
     /// </summary>
     private void CreateWaterLv1()
     {
-        Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower");
+        Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower");
         EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1);
     }
 
@@ -304,8 +322,31 @@
     private void CreateSecondWave()
     {
         EndlessLevelManager.instance.NewbieUpdateLevel();
-        beginSkillStep = true;
+        beginDragStep = true;
     }
+
+    /// <summary>
+    /// 开始第三关
+    /// </summary>
+    private void CreateThirdWave()
+    {
+        CommonDebugHelper.Debug($"开始下一关");
+
+        EndlessLevelManager.instance.NewbieUpdateLevel();
+        beginDragStep = false;
+        guideThirdWaveStep = true;
+    }
+
+    /// <summary>
+    /// 第三关出兵完毕,暂停出兵
+    /// </summary>
+    private void CreateThirdWaveDone()
+    {
+        EndlessLevelManager.instance.PauseWave();
+    }
+
+
+
 
     /// <summary>
     /// 在第三条兵线释放技能宝石
@@ -336,6 +377,8 @@
     {
         EndlessLevelManager.instance.RestartWave();
         GameConfig.IsNewbie = false;
+        transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true);
+
     }
 
     /// <summary>
@@ -384,9 +427,12 @@
     private int fireSkillCost, bombSkillCost;//两个技能花费
     private int fireSkillID = 99902;
     private int bombSkillID = 99901;
-    private int energyMax = 200;//能量最大值,目前写死
+    private int energyMax = 0;//能量最大值,目前写死
     private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f);
-    private Color disColor = new Color(0.78f, 0.78f, 0.78f, 0.5f);
+    private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0);
+    private Text fireSkillLevelText;
+    private Image fireSkillBgImg;
+    private ParticleSystem skillPS1, skillPS2;
 
     /// <summary>
     /// 点击火技能
@@ -405,20 +451,10 @@
         }
     }
 
-    /// <summary>
-    /// 点击释放电击技能
-    /// </summary>
-    private void OnClickBombSkillBtn()
+    public void GuideEnergyUp(int count)
     {
-        return;
-        Debug.Log("释放了电技能:" + GameConfig.EnergyCount + "  bombSkillCost:" + bombSkillCost);
-
-        if (GameConfig.EnergyCount >= bombSkillCost)
-        {
-            EnergyUp(-bombSkillCost);
-
-            Debug.Log("释放了电技能");
-        }
+        GameConfig.EnergyCount = count;
+        EnergyUp(0);
     }
 
     /// <summary>
@@ -426,47 +462,64 @@
     /// </summary>
     private void EnergyUp(int upCount)
     {
+        Debug.Log("开始检查");
+
         GameConfig.EnergyCount += upCount;
         if (GameConfig.EnergyCount > energyMax)
         {
             GameConfig.EnergyCount = energyMax;
         }
-        energyText.text = GameConfig.EnergyCount.ToString();
+        CalculateSkillSliderValue();
+
         if (GameConfig.EnergyCount >= fireSkillCost)
         {
-            if (fireEnergyBgImg.color != normalColor)
+            if (GameConfig.EnergyCount == energyMax)
             {
-                fireEnergyImg.sprite = energyNormal;
-                fireEnergyBgImg.color = normalColor;
-            }
-        }
-        else
-        {
-            if (fireEnergyBgImg.color != disColor)
-            {
-                fireEnergyImg.sprite = energyDisplay;
-                fireEnergyBgImg.color = disColor;
-            }
-        }
 
-        if (GameConfig.EnergyCount >= bombSkillCost)
-        {
-            if (bombEnergyBgImg.color != normalColor)
+                Debug.Log("能量已满");
+                if (fireSkillBgImg.color != disColor)
+                {
+                    fireSkillBgImg.color = disColor;
+                }
+                skillPS1.Play();
+                skillPS2.Play();
+            }
+            else
             {
-                bombEnergyImg.sprite = energyNormal;
-                bombEnergyBgImg.color = normalColor;
+                Debug.Log("能量达到一次使用");
+                if (fireSkillBgImg.color != normalColor)
+                {
+                    fireSkillBgImg.color = normalColor;
+                }
+                if (skillPS1.isPlaying) skillPS1.Stop();
+                if (!skillPS2.isPlaying) skillPS2.Play();
             }
         }
         else
         {
-            if (bombEnergyBgImg.color != disColor)
+            if (fireSkillBgImg.color != normalColor)
             {
-                bombEnergyImg.sprite = energyDisplay;
-                bombEnergyBgImg.color = disColor;
+                fireSkillBgImg.color = normalColor;
             }
+            if (skillPS1.isPlaying) skillPS1.Stop();
+            if (skillPS2.isPlaying) skillPS2.Stop();
+
         }
     }
 
+    RectTransform skillSliderValueRect;
+    Vector2 skillSliderVStartP;
+    Vector2 skillSliderVStartHeight;
+
+    private void CalculateSkillSliderValue()
+    {
+        float value = (float)GameConfig.EnergyCount / 200.0f;
+        float height = skillSliderVStartHeight.y * value;
+        float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f;
+        skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height);
+        skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y);
+
+    }
 
 
     /// <summary>
@@ -477,9 +530,10 @@
         if (GameConfig.SkillLevel <= 5)
         {
             GameConfig.SkillLevel++;
-            Debug.Log("技能最高5级,当前技能等级:" + GameConfig.SkillLevel);
             fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost;
             bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost;
+            //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel}  fireSkillCost:{fireSkillCost}  ");
+            fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel;
         }
     }
 
@@ -503,6 +557,16 @@
     // Update is called once per frame
     void Update()
     {
+        if (firstStart)
+        {
+            if (!GameConfig.JsonReadDone)
+                return;
+            else
+            {
+                firstStart = false;
+                CheckIsNewbie();
+            }
+        }
         if (isPause) return;
 
         if (bGameStart)
@@ -591,6 +655,8 @@
                 EndlessLevelManager.instance.StartLevel();
                 timeTextNew.gameObject.SetActive(true);
 
+                JsonDataReadDone();
+
                 if (bgMusic != null)
                     bgMusic.Play();
             }

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