From 841b66ef416a727a0c798ad2263b098247cb4aa7 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 27 Nov 2020 12:00:16 +0800 Subject: [PATCH] buff预览暂停 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 307 +++++++++++++++++++++++++++++++++++++++++++++++---- 1 files changed, 283 insertions(+), 24 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 41649f8..bca872f 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -47,19 +47,44 @@ private bool isPause; - public bool beginSkillStep = false; + public bool beginDragStep = false; + public bool guideThirdWaveStep = false; public GameObject darkGroundImg; + /// <summary> + /// Awake is called when the script instance is being loaded. + /// </summary> + protected override void Awake() + { + base.Awake(); + //这里为了方便直接使用Endless2D + GameObject root = GameObject.Find("ManagerRoot"); + + if (root == null) + { + root = new GameObject("ManagerRoot"); + root.AddComponent<DoNotDestory>(); + root.AddComponent<MasterSocket>(); + root.AddComponent<TDAA_SDKManager>(); + root.AddComponent<AudioSourceManager>(); + root.AddComponent<JsonDataReader>(); + root.AddComponent<JsonDataInit>(); + } + firstStart = true; + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.JsonDataReadDone, JsonDataReadDone); + } + + Vector2 tmpOffect;//计算适配的偏移量 + bool firstStart = true; // Start is called before the first frame update void Start() { InitSDK(); - bGameStart = false; bFirstLoaded = false; - //darkGroundImg = transform.Find("Image_DarkGround").gameObject; - darkGroundImg.SetActive(false); + GameConfig.CreateRandomTower = true; + bVibrate = new bool[4]; bVibrate[0] = bVibrate[1] = bVibrate[2] = bVibrate[3] = false; @@ -71,28 +96,99 @@ EndlessBossHPManager.instance.HideHP(); EndlessScoreManager.instance.HideScore(); - //查询是否已经做过了新手引导 - int guide = PlayerPrefs.GetInt("GemBattleGuide"); - GameConfig.IsNewbie = guide == 0; - // cx test - GameConfig.IsNewbie = false; - if (GameConfig.IsNewbie) - { - Debug.Log("开始新手引导"); - Pause(); - HideUIMask(); - countDownTextNew.text = ""; - countDownTextNew.gameObject.SetActive(false); - Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); - AddGuideEvent(); - } + float ratio = 0.06666667f; + RectTransform ts = GetComponent<RectTransform>(); + float tmpScale = ratio / ts.localScale.x - 1.0f; + float offect = tmpScale * (ts.sizeDelta.y * 0.5f); + //Debug.Log($"tmpScale:{tmpScale} offect:{offect}"); + tmpOffect = new Vector2(0, offect); + transform.Find("Panel/Bottom").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/TowerBuyBtn").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + transform.Find("Panel/SwitchSpeed").GetComponent<RectTransform>().anchoredPosition += tmpOffect; + + transform.Find("Panel/BossHPBar").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + transform.Find("Panel/Score").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + transform.Find("Panel/TimeInfo").GetComponent<RectTransform>().anchoredPosition -= tmpOffect * 0.5f; + //transform.Find("Panel/Boss").GetComponent<RectTransform>().anchoredPosition -= tmpOffect*0.5f; + + + //darkGroundImg = transform.Find("Image_DarkGround").gameObject; + darkGroundImg.GetComponent<RectTransform>().offsetMin += tmpOffect; + darkGroundImg.GetComponent<RectTransform>().offsetMax -= tmpOffect * 0.5f; + + darkGroundImg.SetActive(false); + + //查询是否已经做过了新手引导 + //CheckIsNewbie(); GameConfig.EndlessOpenAttackTowerCount = 0; GameConfig.EndlessBuyTowerCount = 0; GameConfig.EndlessPortUseSkillTowerCount = 0; AudioSourceManager.Ins.Play(AudioEnum.BGM2); + + fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>(); + transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); + fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>(); + skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>(); + skillSliderVStartP = skillSliderValueRect.anchoredPosition; + skillSliderVStartHeight = skillSliderValueRect.sizeDelta; + + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>(); + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>(); + + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); + + GameConfig.EnergyCount = 0; + GameConfig.SkillLevel = 1; + + //CalculateSkillSliderValue(); + transform.Find("Panel/Energy").gameObject.SetActive(false); + + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); + + + } + + private void CheckIsNewbie() + { + if (GameConfig.IsNewbie) + { + Debug.Log("开始新手引导"); + GameConfig.CanDragTower = false; + Pause(); + HideUIMask(); + countDownTextNew.text = ""; + countDownTextNew.gameObject.SetActive(false); + + GameObject guideObj = Instantiate(Resources.Load<GameObject>("UI/Guide/GuidePanel"), transform.Find("Panel")); + guideObj.GetComponent<RectTransform>().offsetMin += tmpOffect; + AddGuideEvent(); + + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(false); + } + } + + /// <summary> + /// 所有数据读取完毕 + /// </summary> + private void JsonDataReadDone() + { + Debug.Log("设置激活"); + transform.Find("Panel/Energy").gameObject.SetActive(true); + + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; + bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; + + energyMax = JsonDataCenter.GetById<battle>(22).value; + + //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); + //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); + + EnergyUp(0); } /// <summary> @@ -136,10 +232,15 @@ EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.AddGold, AddGold); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateWaterLv1, CreateWaterLv1); EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateSecondWave, CreateSecondWave); - EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWave, CreateThirdWave); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.CreateThirdWaveDone, CreateThirdWaveDone); + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.GuideEnergyUp, GuideEnergyUp); + + + //EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillRelease, SkillRelease); EventCenter.Ins.Add((int)KTGMGemClient.EventType.GuideFinish, NewbieGuideEnd); - EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); + //EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.PlayAppearEffect, GuidePlayAppearEffect); EventCenter.Ins.Add<Vector3>((int)KTGMGemClient.EventType.GuidePlayUpgradeEffect, GuidePlayUpgradeEffect); } @@ -207,11 +308,11 @@ } /// <summary> - /// 在攻击位置上创建一个1级的水塔 + /// 在攻击位置上创建一个1级的木塔 /// </summary> private void CreateWaterLv1() { - Tower aTower = EndlessRandomTower.instance.getTowerByName("CopyCatTower"); + Tower aTower = EndlessRandomTower.instance.getTowerByName("BlinkTower"); EndlessGameUI.instance.PlaceTowerForce(aTower, new IntVector2(1, 3), 1); } @@ -221,8 +322,31 @@ private void CreateSecondWave() { EndlessLevelManager.instance.NewbieUpdateLevel(); - beginSkillStep = true; + beginDragStep = true; } + + /// <summary> + /// 开始第三关 + /// </summary> + private void CreateThirdWave() + { + CommonDebugHelper.Debug($"开始下一关"); + + EndlessLevelManager.instance.NewbieUpdateLevel(); + beginDragStep = false; + guideThirdWaveStep = true; + } + + /// <summary> + /// 第三关出兵完毕,暂停出兵 + /// </summary> + private void CreateThirdWaveDone() + { + EndlessLevelManager.instance.PauseWave(); + } + + + /// <summary> /// 在第三条兵线释放技能宝石 @@ -253,6 +377,8 @@ { EndlessLevelManager.instance.RestartWave(); GameConfig.IsNewbie = false; + transform.Find("Panel/SwitchSpeed").gameObject.SetActive(true); + } /// <summary> @@ -296,6 +422,126 @@ } } + #region 点击右侧技能按钮释放技能 + + private int fireSkillCost, bombSkillCost;//两个技能花费 + private int fireSkillID = 99902; + private int bombSkillID = 99901; + private int energyMax = 0;//能量最大值,目前写死 + private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); + private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); + private Text fireSkillLevelText; + private Image fireSkillBgImg; + private ParticleSystem skillPS1, skillPS2; + + /// <summary> + /// 点击火技能 + /// </summary> + private void OnClickFireSkillBtn() + { + //Debug.Log("释放了火技能:" + GameConfig.EnergyCount + " fireSkillCost:" + fireSkillCost); + if (GameConfig.EnergyCount >= fireSkillCost) + { + EnergyUp(-fireSkillCost); + Debug.Log("释放了火技能" + GameConfig.SkillLevel); + // 播放特效,并处理伤害. + EndlessWaveLineManager.instance.PlayAllWaveLineEffect(); + AgentInsManager.instance.ExecAllWavelineAttack(fireSkillID, GameConfig.SkillLevel, false); + ++GameConfig.EndlessPortUseSkillTowerCount; + } + } + + public void GuideEnergyUp(int count) + { + GameConfig.EnergyCount = count; + EnergyUp(0); + } + + /// <summary> + /// 击杀小怪能量(释放技能使用) + /// </summary> + private void EnergyUp(int upCount) + { + Debug.Log("开始检查"); + + GameConfig.EnergyCount += upCount; + if (GameConfig.EnergyCount > energyMax) + { + GameConfig.EnergyCount = energyMax; + } + CalculateSkillSliderValue(); + + if (GameConfig.EnergyCount >= fireSkillCost) + { + if (GameConfig.EnergyCount == energyMax) + { + + Debug.Log("能量已满"); + if (fireSkillBgImg.color != disColor) + { + fireSkillBgImg.color = disColor; + } + skillPS1.Play(); + skillPS2.Play(); + } + else + { + Debug.Log("能量达到一次使用"); + if (fireSkillBgImg.color != normalColor) + { + fireSkillBgImg.color = normalColor; + } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (!skillPS2.isPlaying) skillPS2.Play(); + } + } + else + { + if (fireSkillBgImg.color != normalColor) + { + fireSkillBgImg.color = normalColor; + } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (skillPS2.isPlaying) skillPS2.Stop(); + + } + } + + RectTransform skillSliderValueRect; + Vector2 skillSliderVStartP; + Vector2 skillSliderVStartHeight; + + private void CalculateSkillSliderValue() + { + float value = (float)GameConfig.EnergyCount / 200.0f; + float height = skillSliderVStartHeight.y * value; + float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f; + skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height); + skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y); + + } + + + /// <summary> + /// 增加技能等级的事件监听 + /// </summary> + private void SkillLevelUpBuff() + { + if (GameConfig.SkillLevel <= 5) + { + GameConfig.SkillLevel++; + fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; + bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; + //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); + fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel; + } + } + + + + + #endregion + public void Pause() { isPause = true; @@ -311,6 +557,16 @@ // Update is called once per frame void Update() { + if (firstStart) + { + if (!GameConfig.JsonReadDone) + return; + else + { + firstStart = false; + CheckIsNewbie(); + } + } if (isPause) return; if (bGameStart) @@ -380,6 +636,7 @@ EndlessLevelManager.instance.StartLevel(); timeTextNew.gameObject.SetActive(true); + JsonDataReadDone(); // 开始播放背景音乐. if (bgMusic != null) bgMusic.Play(); @@ -398,6 +655,8 @@ EndlessLevelManager.instance.StartLevel(); timeTextNew.gameObject.SetActive(true); + JsonDataReadDone(); + if (bgMusic != null) bgMusic.Play(); } -- Gitblit v1.9.1