From 841b66ef416a727a0c798ad2263b098247cb4aa7 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 27 Nov 2020 12:00:16 +0800 Subject: [PATCH] buff预览暂停 --- Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs | 139 ++++++++++++++++++++-------------------------- 1 files changed, 61 insertions(+), 78 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs index 0bfa9f2..bca872f 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessUIStart.cs @@ -52,14 +52,6 @@ public GameObject darkGroundImg; - private TextMeshProUGUI energyText;//显示能量的TEXT - private Image fireEnergyImg, bombEnergyImg; - private Image fireEnergyBgImg, bombEnergyBgImg; - - //public Sprite energyNormal, energyDisplay;//能量够买,能量不够 - - private ParticleSystem energyPS;//能量足够的特效 - /// <summary> /// Awake is called when the script instance is being loaded. /// </summary> @@ -136,31 +128,23 @@ AudioSourceManager.Ins.Play(AudioEnum.BGM2); - energyText = transform.Find("Panel/Energy/EnergyShow/EnergyText").GetComponent<TextMeshProUGUI>(); + fireSkillBgImg = transform.Find("Panel/Energy/FireSkillBg").GetComponent<Image>(); + transform.Find("Panel/Energy/FireSkillBg/SkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); + fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBg/Level/Text").GetComponent<Text>(); + skillSliderValueRect = transform.Find("Panel/Energy/FireSkillBg/SliderValue").GetComponent<RectTransform>(); + skillSliderVStartP = skillSliderValueRect.anchoredPosition; + skillSliderVStartHeight = skillSliderValueRect.sizeDelta; - fireEnergyImg = transform.Find("Panel/Energy/FireSkillBtn/Image").GetComponent<Image>(); - bombEnergyImg = transform.Find("Panel/Energy/BombSkillBtn/Image").GetComponent<Image>(); + skillPS1 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao/03 (9)").GetComponent<ParticleSystem>(); + skillPS2 = transform.Find("Panel/Energy/FireSkillBg/Effect_UI_JiNengTuBiao_02/03 (16)").GetComponent<ParticleSystem>(); - fireEnergyBgImg = transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Image>(); - bombEnergyBgImg = transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Image>(); - - energyPS = transform.Find("Panel/Energy/FireSkillBtn/Effect_UI_JiNengTuBiao/03 (7)").GetComponent<ParticleSystem>(); - fireEnergyBgImg.color = normalColor; - - - transform.Find("Panel/Energy/FireSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickFireSkillBtn); - transform.Find("Panel/Energy/BombSkillBtn").GetComponent<Button>().onClick.AddListener(OnClickBombSkillBtn); - - transform.Find("Panel/Energy").gameObject.SetActive(false); + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(false); GameConfig.EnergyCount = 0; GameConfig.SkillLevel = 1; - energyText.text = GameConfig.EnergyCount.ToString(); - fireSkillLevelText = transform.Find("Panel/Energy/FireSkillBtn/Level/Text").GetComponent<Text>(); - bombSkillLevelText = transform.Find("Panel/Energy/BombSkillBtn/Level/Text").GetComponent<Text>(); - - transform.Find("Panel/Energy/BombSkillBtn").gameObject.SetActive(false);//手动关闭了电按钮 + //CalculateSkillSliderValue(); + transform.Find("Panel/Energy").gameObject.SetActive(false); EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EnergyUp, EnergyUp); EventCenter.Ins.Add((int)KTGMGemClient.EventType.SkillLevelUpBuff, SkillLevelUpBuff); @@ -170,7 +154,6 @@ private void CheckIsNewbie() { - //GameConfig.IsNewbie = false; if (GameConfig.IsNewbie) { Debug.Log("开始新手引导"); @@ -193,14 +176,17 @@ /// </summary> private void JsonDataReadDone() { + Debug.Log("设置激活"); transform.Find("Panel/Energy").gameObject.SetActive(true); + + transform.Find("Panel/BuffPreviewButton").gameObject.SetActive(true); fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; energyMax = JsonDataCenter.GetById<battle>(22).value; - transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); - transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); + //transform.Find("Panel/Energy/FireSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = fireSkillCost.ToString(); + //transform.Find("Panel/Energy/BombSkillBtn/Image/EnergyText").GetComponent<TextMeshProUGUI>().text = bombSkillCost.ToString(); EnergyUp(0); } @@ -444,8 +430,9 @@ private int energyMax = 0;//能量最大值,目前写死 private Color normalColor = new Color(1.0f, 1.0f, 1.0f, 1.0f); private Color disColor = new Color(1.0f, 1.0f, 1.0f, 0); - - private Text fireSkillLevelText, bombSkillLevelText; + private Text fireSkillLevelText; + private Image fireSkillBgImg; + private ParticleSystem skillPS1, skillPS2; /// <summary> /// 点击火技能 @@ -464,22 +451,6 @@ } } - /// <summary> - /// 点击释放电击技能 - /// </summary> - private void OnClickBombSkillBtn() - { - return; - Debug.Log("释放了电技能:" + GameConfig.EnergyCount + " bombSkillCost:" + bombSkillCost); - - if (GameConfig.EnergyCount >= bombSkillCost) - { - EnergyUp(-bombSkillCost); - - Debug.Log("释放了电技能"); - } - } - public void GuideEnergyUp(int count) { GameConfig.EnergyCount = count; @@ -491,51 +462,64 @@ /// </summary> private void EnergyUp(int upCount) { + Debug.Log("开始检查"); + GameConfig.EnergyCount += upCount; if (GameConfig.EnergyCount > energyMax) { GameConfig.EnergyCount = energyMax; } - energyText.text = GameConfig.EnergyCount.ToString(); + CalculateSkillSliderValue(); + if (GameConfig.EnergyCount >= fireSkillCost) { - //激活特效 - if (!energyPS.isPlaying) + if (GameConfig.EnergyCount == energyMax) { - energyPS.Play(); - fireEnergyBgImg.color = disColor; - fireEnergyImg.gameObject.SetActive(false); + + Debug.Log("能量已满"); + if (fireSkillBgImg.color != disColor) + { + fireSkillBgImg.color = disColor; + } + skillPS1.Play(); + skillPS2.Play(); + } + else + { + Debug.Log("能量达到一次使用"); + if (fireSkillBgImg.color != normalColor) + { + fireSkillBgImg.color = normalColor; + } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (!skillPS2.isPlaying) skillPS2.Play(); } } else { - //关闭特效 - if (energyPS.isPlaying) + if (fireSkillBgImg.color != normalColor) { - energyPS.Stop(); - fireEnergyBgImg.color = normalColor; - fireEnergyImg.gameObject.SetActive(true); + fireSkillBgImg.color = normalColor; } - } + if (skillPS1.isPlaying) skillPS1.Stop(); + if (skillPS2.isPlaying) skillPS2.Stop(); - // if (GameConfig.EnergyCount >= bombSkillCost) - // { - // if (bombEnergyBgImg.color != normalColor) - // { - // bombEnergyImg.sprite = energyNormal; - // bombEnergyBgImg.color = normalColor; - // } - // } - // else - // { - // if (bombEnergyBgImg.color != disColor) - // { - // bombEnergyImg.sprite = energyDisplay; - // bombEnergyBgImg.color = disColor; - // } - // } + } } + RectTransform skillSliderValueRect; + Vector2 skillSliderVStartP; + Vector2 skillSliderVStartHeight; + + private void CalculateSkillSliderValue() + { + float value = (float)GameConfig.EnergyCount / 200.0f; + float height = skillSliderVStartHeight.y * value; + float y = skillSliderVStartP.y - (skillSliderVStartHeight.y - height) * 0.5f; + skillSliderValueRect.sizeDelta = new Vector2(skillSliderVStartHeight.x, height); + skillSliderValueRect.anchoredPosition = new Vector2(skillSliderVStartP.x, y); + + } /// <summary> @@ -548,9 +532,8 @@ GameConfig.SkillLevel++; fireSkillCost = JsonDataCenter.GetSkillLevelInfo(fireSkillID, GameConfig.SkillLevel).cost; bombSkillCost = JsonDataCenter.GetSkillLevelInfo(bombSkillID, GameConfig.SkillLevel).cost; - Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); + //Debug.Log($"技能最高5级,当前技能等级:{GameConfig.SkillLevel} fireSkillCost:{fireSkillCost} "); fireSkillLevelText.text = "Lv." + GameConfig.SkillLevel; - bombSkillLevelText.text = "Lv." + GameConfig.SkillLevel; } } -- Gitblit v1.9.1