From 841b66ef416a727a0c798ad2263b098247cb4aa7 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Fri, 27 Nov 2020 12:00:16 +0800
Subject: [PATCH] buff预览暂停

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 9a025aa..06921c2 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -2225,7 +2225,7 @@
             RaycastHit output;
             // River: Raycast的碰撞是游戏内物品的Collider进行碰撞检测的
             bool hasHit = Physics.Raycast(uiPointer.ray, out output, float.MaxValue, towerSelectionLayer);
-            if (!hasHit)//|| uiPointer.overUI)
+            if (!hasHit || uiPointer.overUI)
             {
                 //Debug.Log("没有点中或者点中了UI:" + hasHit.ToString() + "," + uiPointer.overUI.ToString());
                 return;

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