From 85a92b4fc459b46a8f780ac31a9425f87f48821f Mon Sep 17 00:00:00 2001
From: liuzhiwei <liuzhiwei@qq.com>
Date: Wed, 18 Nov 2020 13:54:12 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/Net/NetExtends/Table.cs |    8 ++++++--
 1 files changed, 6 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/Net/NetExtends/Table.cs b/Assets/Scripts/Net/NetExtends/Table.cs
index 485f741..da4917e 100644
--- a/Assets/Scripts/Net/NetExtends/Table.cs
+++ b/Assets/Scripts/Net/NetExtends/Table.cs
@@ -957,7 +957,7 @@
         public List<int> target_type;
         
         // buff效果
-        public List<int> buff_effect;
+        public List<float> buff_effect;
         
         // 生命周期
         public int scope;
@@ -977,6 +977,9 @@
         // 品质
         public int rare;
         
+        // 是否重复出现
+        public int is_repeated;
+        
 
 
         public static endless_buff CreateFromJson(JsonData item)
@@ -987,13 +990,14 @@
             _endless_buff.id = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.name = GameUtils.GetString(item[index++].ToString()); 
             _endless_buff.target_type = GameUtils.GetIntList(item[index++]); 
-            _endless_buff.buff_effect = GameUtils.GetIntList(item[index++]); 
+            _endless_buff.buff_effect = GameUtils.GetFloatList(item[index++]); 
             _endless_buff.scope = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.brief = GameUtils.GetString(item[index++].ToString()); 
             _endless_buff.down_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.upper_level = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.image = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             _endless_buff.rare = int.Parse(GameUtils.GetString(item[index++].ToString())); 
+            _endless_buff.is_repeated = int.Parse(GameUtils.GetString(item[index++].ToString())); 
             
             return _endless_buff;
         }

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