From 8637f933a9987b4b16dd9725189a1c6ee2685118 Mon Sep 17 00:00:00 2001
From: River Jiang <546213258@qq.com>
Date: Wed, 28 Oct 2020 10:12:05 +0800
Subject: [PATCH] 提交充能条特效修改 Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/Common/GameConfig.cs |   32 +++++++++++++++++++++++++++++++-
 1 files changed, 31 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs
index f1dfa0c..27fb2a8 100644
--- a/Assets/Scripts/Common/GameConfig.cs
+++ b/Assets/Scripts/Common/GameConfig.cs
@@ -10,7 +10,7 @@
         /// <summary>
         /// LoadingScene 载入下一个场景的场景名
         /// </summary>
-        public static string NextSceneName = "GemBattle";
+        public static string NextSceneName = "Endless";
 
         public static bool IsDebug = false;
         public static string TestLoginUrl = "http://10.5.3.227:9000/user/login";
@@ -28,8 +28,38 @@
         public static bool CanOpenNewTower = true;
 
         /// <summary>
+        /// 攻击塔是否可以收到伤害
+        /// </summary>
+        public static bool TowerCanTakeDamage = false;
+
+        /// <summary>
+        /// 攻击塔是否第一次收到伤害
+        /// </summary>
+        public static bool TowerFirstTakeDamage = true;
+
+        /// <summary>
         /// 是否是新手
         /// </summary>
         public static bool IsNewbie = true;
+
+        /// <summary>
+        /// 所有新手的引导步骤是否全部完成
+        /// </summary>
+        public static bool IsNewbieGuideCompleted = false;
+
+        /// <summary>
+        /// 无尽模式每一轮游戏中成功使用技能宝石的次数
+        /// </summary>
+        public static int EndlessPortUseSkillTowerCount;
+
+        /// <summary>
+        /// 每一轮游戏中成功开启的塔位置数量,这个是上阵的塔,可以攻击的塔位
+        /// </summary>
+        public static int EndlessOpenAttackTowerCount;
+
+        /// <summary>
+        /// 每一轮游戏中成功购买塔的数量
+        /// </summary>
+        public static int EndlessBuyTowerCount;
     }
 }
\ No newline at end of file

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