From 8637f933a9987b4b16dd9725189a1c6ee2685118 Mon Sep 17 00:00:00 2001
From: River Jiang <546213258@qq.com>
Date: Wed, 28 Oct 2020 10:12:05 +0800
Subject: [PATCH] 提交充能条特效修改 Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle into master

---
 Assets/Scripts/Data/EndlessPortData.cs |  106 +++++++++++++++--------------------------------------
 1 files changed, 30 insertions(+), 76 deletions(-)

diff --git a/Assets/Scripts/Data/EndlessPortData.cs b/Assets/Scripts/Data/EndlessPortData.cs
index cbc772f..5a18a97 100644
--- a/Assets/Scripts/Data/EndlessPortData.cs
+++ b/Assets/Scripts/Data/EndlessPortData.cs
@@ -1,5 +1,6 @@
 using System.Collections.Generic;
 using System;
+using UnityEngine;
 
 /**
  * endless_port 无尽模式关卡配置表数据处理类
@@ -24,6 +25,11 @@
         /// 掉落概率总权重,即:表中掉落概率那一项全部加起来
         /// </summary>
         public int DropTotalWeight;
+
+        /// <summary>
+        /// 关卡等级
+        /// </summary>
+        public int PortLevel;
     }
 
     public class EndlessPortData
@@ -33,19 +39,14 @@
         /// </summary>
         private static List<endless_port> endlessPortList;
 
-        /// <summary>
-        /// 无尽模式新手关卡配置表
-        /// </summary>
-        private static List<endless_port> endlessTeachPortList;
-
         private static List<EndlessPortConfig> portConfigList;
 
         /// <summary>
-        /// 新手用
+        /// 关卡配置字典
         /// </summary>
-        private static List<EndlessPortConfig> teachPortConfigList;
+        private static Dictionary<int, List<EndlessPortConfig>> portDic;
 
-        private static Random random;
+        private static System.Random random;
 
         /// <summary>
         /// 最大关卡
@@ -62,84 +63,32 @@
         /// </summary>
         public static void Init()
         {
-            random = new Random();
-            InitPortConfig();
-            InitTeachPortConfig();
-            List<List<EndlessPortConfig>> list = GetLevelWaveData(1);
-        }
-
-        /// <summary>
-        /// 初始化关卡配置
-        /// </summary>
-        private static void InitPortConfig()
-        {
+            random = new System.Random();
             endlessPortList = JsonDataCenter.GetList<endless_port>();
             portConfigList = new List<EndlessPortConfig>();
+            portDic = new Dictionary<int, List<EndlessPortConfig>>();
             InitPortList(portConfigList, endlessPortList);
-        }
-
-        /// <summary>
-        /// 初始化新手的关卡配置
-        /// </summary>
-        private static void InitTeachPortConfig()
-        {
-            List<endless_teachport> list = JsonDataCenter.GetList<endless_teachport>();
-            endlessTeachPortList = new List<endless_port>();
-
-            foreach (endless_teachport data in list)
-            {
-                endless_port newData = new endless_port();
-                newData.id = data.id;
-                newData.level = data.level;
-                newData.boss_name = data.boss_name;
-                newData.resource = data.resource;
-                newData.wave = data.wave;
-                newData.tunel = data.tunel;
-                newData.enemy_id = data.enemy_id;
-                newData.amount = data.amount;
-                newData.interval = data.interval;
-                newData.b_hp = data.b_hp;
-                newData.b_speed = data.b_speed;
-                newData.b_coin = data.b_coin;
-                newData.cooldown = data.cooldown;
-
-                List<reward> rewardList = new List<reward>();
-                foreach (reward r in rewardList)
-                {
-                    reward nr = new reward();
-                    nr.type = r.type;
-                    nr.id = r.id;
-                    nr.count = r.count;
-                    rewardList.Add(nr);
-                }
-
-                newData.drop = rewardList;
-
-                List<int> rateList = new List<int>();
-                foreach (int r in rateList)
-                {
-                    rateList.Add(r);
-                }
-
-                newData.drop_rate = rateList;
-                newData.tunel_bg = data.tunel_bg;
-                endlessTeachPortList.Add(newData);
-            }
-
-            teachPortConfigList = new List<EndlessPortConfig>();
-            InitPortList(teachPortConfigList, endlessTeachPortList);
         }
 
         private static void InitPortList(List<EndlessPortConfig> list, List<endless_port> srcList)
         {
+            maxLevel = 0;
+            int? preLevel = null;
+
             foreach (endless_port data in srcList)
             {
-                if (data.level > maxLevel)
-                    maxLevel = data.level;
+                if (!GameConfig.IsNewbie && data.level < 0) continue;
+
+                if (preLevel == null || preLevel != data.level)
+                {
+                    preLevel = data.level;
+                    ++maxLevel;
+                }
 
                 EndlessPortConfig param = new EndlessPortConfig();
                 param.Config = data;
                 param.EnemyData = EndlessEnemyData.GetDataById(data.enemy_id);
+                param.PortLevel = maxLevel;
                 int totalWeight = 0;
 
                 for (int i = 0; i < data.drop_rate.Count; ++i)
@@ -149,6 +98,11 @@
 
                 param.DropTotalWeight = totalWeight;
                 list.Add(param);
+                
+                if (!portDic.ContainsKey(param.PortLevel))
+                    portDic.Add(param.PortLevel, new List<EndlessPortConfig>());
+                
+                portDic[param.PortLevel].Add(param);
             }
         }
 
@@ -166,11 +120,11 @@
                 ret.Add(new List<EndlessPortConfig>());
             }
 
-            List<EndlessPortConfig> list = GameConfig.IsNewbie ? teachPortConfigList : portConfigList;
+            List<EndlessPortConfig> allLevelData = portDic[level];
 
-            foreach (EndlessPortConfig data in list)
+            foreach (EndlessPortConfig data in allLevelData)
             {
-                if (data.Config.level != level || data.Config.amount == 0) continue;
+                if (data.Config.amount == 0) continue;
 
                 ret[data.Config.wave - 1].Add(data);
             }

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