From 88a0a33dc3ebc8c6cef149f99a5618b239573d03 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Sat, 26 Dec 2020 13:56:56 +0800 Subject: [PATCH] Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle --- Assets/Scripts/UI/FinalPanel/FinalPanelItem.cs | 33 ++++++++++++++++++++++++++++++--- 1 files changed, 30 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/UI/FinalPanel/FinalPanelItem.cs b/Assets/Scripts/UI/FinalPanel/FinalPanelItem.cs index 79119b2..25e9791 100644 --- a/Assets/Scripts/UI/FinalPanel/FinalPanelItem.cs +++ b/Assets/Scripts/UI/FinalPanel/FinalPanelItem.cs @@ -1,5 +1,4 @@ -using System.Drawing; -using UnityEngine; +using UnityEngine; using UnityEngine.UI; using EnhancedUI.EnhancedScroller; using TMPro; @@ -23,6 +22,10 @@ Vector3 offect; private RectTransform rt; + + //public TextMeshProUGUI rankUpbj; + + //bool isSelfPlayer; /// <summary> /// Start is called on the frame when a script is enabled just before @@ -48,6 +51,7 @@ if (data.httpInfo.username.Equals(GameConfig.Imei)) { + //isSelfPlayer = true; //是自己 if (backGround.sprite != tmpBackGround) backGround.sprite = tmpBackGround; @@ -60,6 +64,8 @@ } else { + //isSelfPlayer = false; + if (backGround.sprite != otherBackGround) backGround.sprite = otherBackGround; if (playerNameTxt.color != otherColor) @@ -78,9 +84,30 @@ } } + // /// <summary> + // /// 检查排名上升 + // /// </summary> + // /// <param name="rankUp"></param> + // public void CheckRank(int rankUp) + // { + // if (rankUp > 0) + // { + // Debug.Log($"排名上升:{rankUp} isSelfPlayer:{isSelfPlayer} rankUpbj.gameObject.activeSelf:{rankUpbj.gameObject.activeSelf}"); + // if (isSelfPlayer && !rankUpbj.gameObject.activeSelf) + // { + // rankUpbj.gameObject.SetActive(true); + // rankUpbj.text = rankUp.ToString(); + // } + // } + // else if (rankUpbj.gameObject.activeSelf) + // { + // rankUpbj.gameObject.SetActive(false); + // } + // } + public void SetPos() { - backGround.rectTransform.anchoredPosition = new UnityEngine.Vector2(720, 0); + backGround.rectTransform.anchoredPosition = new UnityEngine.Vector2(-796, 0); } public void PlayDoTween(float duration) -- Gitblit v1.9.1