From 895e6764872749a2a26415d17697b19ee2587ea9 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Mon, 16 Nov 2020 17:28:01 +0800
Subject: [PATCH] 水精灵技能 冷冻气息

---
 Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs |   19 ++++++++++++-------
 1 files changed, 12 insertions(+), 7 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
index e2b55dd..f52d7a2 100644
--- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
+++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs
@@ -198,6 +198,11 @@
             return this.arrTowerEnergyUi[x];
         }
 
+        public FreezeBreath GetFreezeBreath(int x, int y)
+        {
+            return null;
+        }
+
         /// <summary>
         /// 获取一个可以放置塔防的位置.
         /// </summary>
@@ -355,7 +360,7 @@
                     Vector3 tpos = this.transform.position;
                     tpos.y += 5.0f;
                     PlayParticle.transform.position = tpos;
-                    
+
                     //Vector3 lookVec = Vector3.zero;
                     //lookVec.x = 1;
                     //PlayParticle.transform.LookAt(lookVec);
@@ -763,16 +768,16 @@
 
             for (int x = 0; x < dimensions.x; x++)
             {
-                m_arrTowerBulletUIPos[x].x = m_arrGridCentUIPos[x, dy].x + m_fGridUISize/2.0f - 10;
+                m_arrTowerBulletUIPos[x].x = m_arrGridCentUIPos[x, dy].x + m_fGridUISize / 2.0f - 10;
                 m_arrTowerBulletUIPos[x].y = m_arrGridCentUIPos[x, dy].y;
 
-                
+
                 GameObject go = GameObject.Find("BattleMainUI");
                 if (!go) continue;
                 Transform tp = go.GetComponent<Transform>();
 
                 GameObject img;
-                
+
                 img = Instantiate(towerBulletUIPrefab);
                 img.GetComponent<Transform>().SetParent(tp, true);
                 Vector3 tpos = img.transform.position;
@@ -804,7 +809,7 @@
                 vpos.x -= (gridSize / 2.0f);
                 vpos.y += 5.0f;
 
-                arrTowerEnergyEffect[x] = Instantiate( energyEffectPrefab );
+                arrTowerEnergyEffect[x] = Instantiate(energyEffectPrefab);
                 arrTowerEnergyEffect[x].transform.position = vpos;
                 arrTowerEnergyEffect[x].Stop();
             }
@@ -817,10 +822,10 @@
         /// </summary>
         /// <param name="x"></param>
         /// <param name="play">是播放还是停止播放</param>
-        public void PlayEnergyEffect( int x,bool play = true )
+        public void PlayEnergyEffect(int x, bool play = true)
         {
             if (!arrTowerEnergyEffect[x]) return;
-            if( play)
+            if (play)
             {
                 arrTowerEnergyEffect[x].Play();
             }

--
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