From 895e6764872749a2a26415d17697b19ee2587ea9 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Mon, 16 Nov 2020 17:28:01 +0800 Subject: [PATCH] 水精灵技能 冷冻气息 --- Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs | 19 ++++++++++++------- 1 files changed, 12 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs index e2b55dd..f52d7a2 100644 --- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs +++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGrid.cs @@ -198,6 +198,11 @@ return this.arrTowerEnergyUi[x]; } + public FreezeBreath GetFreezeBreath(int x, int y) + { + return null; + } + /// <summary> /// 获取一个可以放置塔防的位置. /// </summary> @@ -355,7 +360,7 @@ Vector3 tpos = this.transform.position; tpos.y += 5.0f; PlayParticle.transform.position = tpos; - + //Vector3 lookVec = Vector3.zero; //lookVec.x = 1; //PlayParticle.transform.LookAt(lookVec); @@ -763,16 +768,16 @@ for (int x = 0; x < dimensions.x; x++) { - m_arrTowerBulletUIPos[x].x = m_arrGridCentUIPos[x, dy].x + m_fGridUISize/2.0f - 10; + m_arrTowerBulletUIPos[x].x = m_arrGridCentUIPos[x, dy].x + m_fGridUISize / 2.0f - 10; m_arrTowerBulletUIPos[x].y = m_arrGridCentUIPos[x, dy].y; - + GameObject go = GameObject.Find("BattleMainUI"); if (!go) continue; Transform tp = go.GetComponent<Transform>(); GameObject img; - + img = Instantiate(towerBulletUIPrefab); img.GetComponent<Transform>().SetParent(tp, true); Vector3 tpos = img.transform.position; @@ -804,7 +809,7 @@ vpos.x -= (gridSize / 2.0f); vpos.y += 5.0f; - arrTowerEnergyEffect[x] = Instantiate( energyEffectPrefab ); + arrTowerEnergyEffect[x] = Instantiate(energyEffectPrefab); arrTowerEnergyEffect[x].transform.position = vpos; arrTowerEnergyEffect[x].Stop(); } @@ -817,10 +822,10 @@ /// </summary> /// <param name="x"></param> /// <param name="play">是播放还是停止播放</param> - public void PlayEnergyEffect( int x,bool play = true ) + public void PlayEnergyEffect(int x, bool play = true) { if (!arrTowerEnergyEffect[x]) return; - if( play) + if (play) { arrTowerEnergyEffect[x].Play(); } -- Gitblit v1.9.1