From 89746ce2ee33c5430601ef1bf3b5b03325c601ad Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 27 Nov 2020 16:40:17 +0800 Subject: [PATCH] 位置修改 --- Assets/Scripts/UI/ClickEffect.cs | 17 ++++++++++------- 1 files changed, 10 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/UI/ClickEffect.cs b/Assets/Scripts/UI/ClickEffect.cs index b1a7353..b29cad6 100644 --- a/Assets/Scripts/UI/ClickEffect.cs +++ b/Assets/Scripts/UI/ClickEffect.cs @@ -45,14 +45,15 @@ { if (Application.isMobilePlatform) { - for (int i = 0; i < Input.touchCount; ++i) + Touch touch = Input.GetTouch(0); + if (touch.phase == TouchPhase.Began) { - Touch touch = Input.GetTouch(i); - if (touch.phase == TouchPhase.Began) - { - PlayFX(touch.position); - } + PlayFX(touch.position); } + // for (int i = 0; i < Input.touchCount; ++i) + // { + + // } } else { @@ -66,6 +67,8 @@ private void PlayFX(Vector2 tapPos) { + if (Time.timeScale < 0.0001f) return; + RecycleEffectc fx = CreateFX(); RectTransform fxRectTrans = fx.gameObject.GetComponent<RectTransform>(); @@ -75,7 +78,7 @@ fxRectTrans.anchoredPosition3D = fxLocalPos; //fxRectTrans.localScale = Vector3.one; fx.gameObject.SetActive(true); - fx.StartPlay(fxLifeTime,RecycleFX); + fx.StartPlay(fxLifeTime, RecycleFX); } -- Gitblit v1.9.1