From 8b75826708d18f51eae4f6916eace5c92efa4dde Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 13 Nov 2020 17:58:19 +0800 Subject: [PATCH] 替换特效 --- Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs | 19 ++++++++++++++++--- 1 files changed, 16 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs index 8a02c3d..ae56721 100644 --- a/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs +++ b/Assets/Scripts/TowerDefense/Affectors/AttackAffector.cs @@ -26,6 +26,10 @@ /// </summary> public GameObject projectile; + /// <summary> + /// 木塔最后一击是特殊攻击,需要替换projectile + /// </summary> + public GameObject woodProjectile_SP; // protected GameObject projectile1; protected GameObject projectile2; @@ -403,8 +407,9 @@ if (this.towerPtr) towerPtr.setTowerState(true); } + + GameObject go = damagerProjectile.gameObject; - // // 处理子弹充能相关的内容 if (towerPtr && (towerPtr.bulletCtl != null)) { @@ -412,9 +417,17 @@ // if (bnum == 0) { - damagerProjectile.damageMulti = 10.0f; + //damagerProjectile.damageMulti = 10.0f; fillBulletTime = 2.0f; + + //这里需要替换特效 + var poolable = Core.Utilities.Poolable.TryGetPoolable<Core.Utilities.Poolable>(woodProjectile_SP); + go = poolable.gameObject; + Damager tmpDamager = go.GetComponent<Damager>(); + tmpDamager.damageMulti = 10.0f; + tmpDamager.damage = damagerProjectile.damage; } + } else { @@ -432,7 +445,7 @@ { if (Targetter.bSearchTarget) { - m_Launcher.Launch(m_TrackingEnemy, damagerProjectile.gameObject, projectilePoints); + m_Launcher.Launch(m_TrackingEnemy, go, projectilePoints); if (AudioSourceManager.Ins) AudioSourceManager.Ins.Play(audioEnum); } -- Gitblit v1.9.1