From 8daf2a93dc9837593ccb66e52d30e093ffb6a4ab Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Tue, 17 Nov 2020 11:23:48 +0800
Subject: [PATCH] 停止升级提示 修改面向相机,增加一个偏移

---
 Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs |   28 ++++++++++++++--------------
 1 files changed, 14 insertions(+), 14 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
index 63f5b9b..e98d12c 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs
@@ -63,7 +63,7 @@
         /// </summary>
         public Material selectMat;
 
-        public ParticleSystem myPS;//可以升级的特效
+        //public ParticleSystem myPS;//可以升级的特效
 
 
         /// <summary>
@@ -88,21 +88,21 @@
             }
         }
 
-        public void SetParticleSystem(bool isOn)
-        {
-            if (isOn)
-            {
-                if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn);
-                myPS.Play();
+        // public void SetParticleSystem(bool isOn)
+        // {
+        //     if (isOn)
+        //     {
+        //         if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn);
+        //         myPS.Play();
 
-            }
-            else
-            {
-                myPS.Stop();
-                if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn);
+        //     }
+        //     else
+        //     {
+        //         myPS.Stop();
+        //         if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn);
 
-            }
-        }
+        //     }
+        // }
 
         /// <summary>
         /// 设置是否可以放置

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