From 8daf2a93dc9837593ccb66e52d30e093ffb6a4ab Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Tue, 17 Nov 2020 11:23:48 +0800 Subject: [PATCH] 停止升级提示 修改面向相机,增加一个偏移 --- Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs | 28 ++++++++++++++-------------- 1 files changed, 14 insertions(+), 14 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs index 63f5b9b..e98d12c 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs @@ -63,7 +63,7 @@ /// </summary> public Material selectMat; - public ParticleSystem myPS;//可以升级的特效 + //public ParticleSystem myPS;//可以升级的特效 /// <summary> @@ -88,21 +88,21 @@ } } - public void SetParticleSystem(bool isOn) - { - if (isOn) - { - if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn); - myPS.Play(); + // public void SetParticleSystem(bool isOn) + // { + // if (isOn) + // { + // if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn); + // myPS.Play(); - } - else - { - myPS.Stop(); - if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn); + // } + // else + // { + // myPS.Stop(); + // if (myPS.gameObject.activeSelf != isOn) myPS.gameObject.SetActive(isOn); - } - } + // } + // } /// <summary> /// 设置是否可以放置 -- Gitblit v1.9.1