From 902a10e14cd00c8db894c08f4455e60ddd0af8c4 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 10 Dec 2020 10:20:26 +0800 Subject: [PATCH] 增加对是否使用SDK的判断 GameConfig.useSDK --- Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs | 24 ++++++++++++------------ 1 files changed, 12 insertions(+), 12 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs index 26c4370..99ffe4e 100644 --- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs +++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs @@ -53,7 +53,7 @@ //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn); - + if (Application.platform == RuntimePlatform.Android) { //GetetDeviceIMEI();//获取安卓手机IMEI @@ -143,17 +143,17 @@ if (!isLogining) { // CoderM: 在这里要使用SDK来进行登录了 - SDKCallBack.ins.setNextAction("login", loginNext); - SDKManager.ins.sdk.login(); - - //progressSlider.gameObject.SetActive(true); - //startBtn.gameObject.SetActive(false); - - //AudioSourceManager.Ins.Play(AudioEnum.UI); - //TDAA_SDKManager.Ins.Statistics(2);//埋点 - - //GameConfig.isFirstStart = false; - //StartCoroutine(loginMy()); + if (GameConfig.useSDK) + { + //设置login的回调 + SDKCallBack.ins.setNextAction("login", loginNext); + SDKManager.ins.sdk.login(); + } + else + { + //没有使用SDK + loginNext(); + } } else { -- Gitblit v1.9.1