From 902a10e14cd00c8db894c08f4455e60ddd0af8c4 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Thu, 10 Dec 2020 10:20:26 +0800
Subject: [PATCH] 增加对是否使用SDK的判断 GameConfig.useSDK

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   24 ++++++++++++------------
 1 files changed, 12 insertions(+), 12 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index 26c4370..99ffe4e 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -53,7 +53,7 @@
 
         //transform.Find("Panel/Button (1)").GetComponent<Button>().onClick.AddListener(OnClickResetBtn);
 
-        
+
         if (Application.platform == RuntimePlatform.Android)
         {
             //GetetDeviceIMEI();//获取安卓手机IMEI
@@ -143,17 +143,17 @@
         if (!isLogining)
         {
             // CoderM: 在这里要使用SDK来进行登录了
-            SDKCallBack.ins.setNextAction("login", loginNext);
-            SDKManager.ins.sdk.login();
-
-            //progressSlider.gameObject.SetActive(true);
-            //startBtn.gameObject.SetActive(false);
-
-            //AudioSourceManager.Ins.Play(AudioEnum.UI);
-            //TDAA_SDKManager.Ins.Statistics(2);//埋点
-
-            //GameConfig.isFirstStart = false;
-            //StartCoroutine(loginMy());
+            if (GameConfig.useSDK)
+            {
+                //设置login的回调
+                SDKCallBack.ins.setNextAction("login", loginNext);
+                SDKManager.ins.sdk.login();
+            }
+            else
+            {
+                //没有使用SDK
+                loginNext();
+            }
         }
         else
         {

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