From 914b0ab6ff4b86a809fb0b6b206504e90612a92a Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Fri, 25 Dec 2020 10:52:17 +0800 Subject: [PATCH] Merge branch 'master' of http://47.95.218.140:8090/r/GemBattle into master --- Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs | 117 +++++++++++----------------------------------------------- 1 files changed, 23 insertions(+), 94 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs index dbc42c5..e035626 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/GameUI.cs @@ -103,11 +103,6 @@ public State state { get; private set; } /// <summary> - /// 局内塔防类型的升级数据 - /// </summary> - public List<SceneTowerLvl> sceneTowerLvlList; - - /// <summary> /// The currently selected tower /// </summary> public LayerMask placementAreaMask; @@ -619,7 +614,7 @@ SetToDragMode(newT); if (towerOld.towerFeature == EFeatureTower.Skill_Bomb) - m_CurrentTower.SetAttackArea(dragTowerLevel, towerOld.attributeId); + m_CurrentTower.SetAttackArea(dragTowerLevel, towerOld.ElfId); } /// <summary> @@ -703,7 +698,7 @@ if (m_CurrentTower == null || !IsGhostAtValidPosition()) { // 最大级别的Tower不能再合并了. - if (towerToMove.isAtMaxLevel) + if (towerToMove.IsMaxLevel) return false; // 判断格子上的塔防: @@ -864,7 +859,7 @@ Tower tw = FindTowerWithGridIdx(m_GridPosition.x, m_GridPosition.y); if (tw != null) { - LevelManager.instance.startWaveLine(m_GridPosition.x, false, tw.attributeId); + LevelManager.instance.startWaveLine(m_GridPosition.x, false, tw.ElfId); // 顺便设置界面的进展 if (uiCtlProgresss > 0) @@ -922,7 +917,7 @@ ray = m_Camera.ScreenPointToRay(tp.currentPosition) }; - int sId = towerToMove.attributeId; + int sId = towerToMove.ElfId; int sLevel = towerToMove.currentLevel; // 火是列攻击: @@ -1146,17 +1141,11 @@ { throw new InvalidOperationException("Selected Tower is null"); } - if (currentSelectedTower.isAtMaxLevel) + if (currentSelectedTower.IsMaxLevel) { return; } - int upgradeCost = currentSelectedTower.GetCostForNextLevel(); - bool successfulUpgrade = LevelManager.instance.currency.TryPurchase(upgradeCost); - if (successfulUpgrade) - { - currentSelectedTower.UpgradeTower(); - } - //towerUI.Hide(); + currentSelectedTower.UpgradeTower(); DeselectTower(); } @@ -1173,7 +1162,7 @@ { throw new InvalidOperationException("Selected Tower is null"); } - if (currentSelectedTower.isAtMaxLevel) + if (currentSelectedTower.IsMaxLevel) return false; // 直接随机升级,零成本。 @@ -1214,15 +1203,10 @@ { throw new InvalidOperationException("Selected Tower is null"); } - int sellValue = currentSelectedTower.GetSellLevel(); - if (LevelManager.instanceExists && sellValue > 0) - { - LevelManager.instance.currency.AddCurrency(sellValue); - currentSelectedTower.Sell(); + currentSelectedTower.Sell(); - // 从列表中删除Tower. - delTower(currentSelectedTower); - } + // 从列表中删除Tower. + delTower(currentSelectedTower); DeselectTower(); } @@ -1242,12 +1226,7 @@ { return; } - int cost = m_CurrentTower.controller.purchaseCost; - bool successfulPurchase = LevelManager.instance.currency.TryPurchase(cost); - if (successfulPurchase) - { - PlaceTower(); - } + PlaceTower(); } /// <summary> @@ -1312,14 +1291,7 @@ CancelGhostPlacement(); return; } - int cost = m_CurrentTower.controller.purchaseCost; - if (zeroCost) - cost = 0; - bool successfulPurchase = LevelManager.instance.currency.TryPurchase(cost); - if (successfulPurchase) - { - PlaceGhost(pointer); - } + PlaceGhost(pointer); } /// <summary> @@ -1332,7 +1304,7 @@ if (newTower.towerFeature == EFeatureTower.NULL) { - string path = $"UI/ToBattle_{newTower.attributeId}"; + string path = $"UI/ToBattle_{newTower.ElfId}"; GameObject prefab = Resources.Load<GameObject>(path); effect = Instantiate(prefab); } @@ -1433,7 +1405,7 @@ { return false; } - return LevelManager.instance.currency.CanAfford(m_CurrentTower.controller.purchaseCost); + return true; } /// <summary> @@ -1477,8 +1449,6 @@ else PlayUpgradeEffect(createdTower); } - - PlayAppearEffect(createdTower.transform.position); // 处理成长骰子,复制骰子等等功能. if (lvl == 0) @@ -1670,7 +1640,7 @@ if (lvl == 0) { Tower tw = OpponentMgr.instance.getTower(tposx, tposy); - LevelManager.instance.startWaveLine(tposx, true, tw.attributeId); + LevelManager.instance.startWaveLine(tposx, true, tw.ElfId); } } @@ -1683,8 +1653,10 @@ /// <param name="x"></param> /// <param name="y"></param> /// <param name="val"></param> - public void generateBloodText(Vector3 wpos, float val, bool crit = false, bool doubleHit = false, bool poison = false) + public void generateBloodText(Vector3 wpos, float val, bool crit = false, bool poison = false) { + if (Mathf.FloorToInt(val) == 0) return; + Vector3 spos = m_Camera.WorldToScreenPoint(wpos); TextMoveDoTween tm; if (crit) @@ -1703,8 +1675,6 @@ { tm.GetComponent<Transform>().SetParent(GameObject.Find("BattleMainUI").GetComponent<Transform>(), true); string bloodStr = ""; - if (doubleHit) - bloodStr += "Dble!"; if (crit) bloodStr += "Crt!"; bloodStr += "-"; @@ -1968,22 +1938,6 @@ } /// <summary> - /// 战场内所有的Tower实例都需要升级相关的数据. - /// 找到相同类型的所有Tower,然后进行局内升级的修改。 - /// </summary> - /// <param name="td"></param> - protected void towerUpgradeInBattle(TowerLevelUp tlu) - { - foreach (Tower tower in m_listTower) - { - if (tlu.towerName != tower.towerName) - continue; - tower.upGradeInSceneTL(); - } - return; - } - - /// <summary> /// Reset TimeScale if game is paused /// </summary> protected override void OnDestroy() @@ -2207,14 +2161,13 @@ Tower controller = m_CurrentTower.controller; Tower createdTower = Instantiate(controller); - createdTower.Initialize(m_CurrentArea, m_GridPosition); - createdTower.SetLevel(dragTowerLevel); + createdTower.Initialize(m_CurrentArea, m_GridPosition, dragTowerLevel); // ATTENTION TO FIX:是否应该加入List: addTower(createdTower); dragTowerLevel = 0; CancelGhostPlacement(); - PlayToAttackEffect(createdTower.attributeId, createdTower.transform.position); + PlayToAttackEffect(createdTower.ElfId, createdTower.transform.position); } } } @@ -2222,11 +2175,11 @@ /// <summary> /// 播放宝石上阵特效 /// </summary> - /// <param name="attributeId">101 火,105 水,109 木</param> + /// <param name="ElfId">101 火,201 水,301 木</param> /// <param name="worldPos">世界坐标</param> - public void PlayToAttackEffect(int attributeId, Vector3 worldPos) + public void PlayToAttackEffect(int ElfId, Vector3 worldPos) { - string path = $"UI/ToBattle_{attributeId}"; + string path = $"UI/ToBattle_{ElfId}"; GameObject prefab = Resources.Load<GameObject>(path); GameObject obj = Instantiate(prefab); obj.transform.position = worldPos; @@ -2297,26 +2250,6 @@ } /// <summary> - /// 更新每一个 - /// </summary> - protected void updateSceneTowerUpgradeStatus() - { - bool zeroTower = m_listTower.Count == 0; - int tlen = sceneTowerLvlList.Count; - /* for( int ti = 0;ti<tlen;ti ++) - { - SceneTowerLvl stl = sceneTowerLvlList[ti]; - bool cashEnable = LevelManager.instance.currency.currentCurrency >= stl.upgradeCash; - if (zeroTower) - cashEnable = false; - if( cashEnable != stl.canInteract) - { - stl.enableSceneTower(cashEnable); - } - }*/ - } - - /// <summary> /// Modifies the valid rendering of the ghost tower once there is enough currency /// </summary> protected virtual void OnCurrencyChanged() @@ -2333,10 +2266,6 @@ var tpMgr = TowerPrice.instance; if (tpMgr.currentTowerPrice > LevelManager.instance.currency.currentCurrency) disableRandomTowerBtn(); - - // 处理场景内升级相关的内容 - updateSceneTowerUpgradeStatus(); - if (!isBuilding || m_CurrentTower == null || m_CurrentArea == null) { -- Gitblit v1.9.1