From 938aa4da26e0109e16ded70d13a43c187498b901 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Sat, 12 Dec 2020 15:29:34 +0800
Subject: [PATCH] Merge branch 'master' of http://172.16.1.52:8090/r/GemBattle

---
 Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs |   32 +++++++++++++++++---------------
 1 files changed, 17 insertions(+), 15 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs
index 25d8d70..3101b0d 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlementPropList.cs
@@ -54,26 +54,28 @@
             // }
 
             return;
-            List<EndlessDrop> list = EndlessDropManager.instance.GetAllObtainedDrop();
+            // List<EndlessDrop> list = EndlessDropManager.instance.GetAllObtainedDrop();
 
-            for (int i = 0; i < list.Count; ++i)
-            {
-                if (list[i].Reward.type == CURRENCY.Gold)
-                {
-                    AddItem($"{(int)list[i].Reward.type}");
-                }
-                else
-                {
-                    for (int j = 0; j < list[i].Reward.count; ++j)
-                    {
-                        AddItem($"{(int)list[i].Reward.type}_{list[i].Reward.id}");
-                    }
-                }
-            }
+            // for (int i = 0; i < list.Count; ++i)
+            // {
+            //     if (list[i].Reward.type == CURRENCY.Gold)
+            //     {
+            //         AddItem($"{(int)list[i].Reward.type}");
+            //     }
+            //     else
+            //     {
+            //         for (int j = 0; j < list[i].Reward.count; ++j)
+            //         {
+            //             AddItem($"{(int)list[i].Reward.type}_{list[i].Reward.id}");
+            //         }
+            //     }
+            // }
         }
 
         private void StartLater()
         {
+            AudioSourceManager.Ins.Play(AudioEnum.End);
+
             StartCoroutine(ShowSlow());
         }
 

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