From 93f67abd5fe45178f48ce7db675bbfe007bfc9e7 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Wed, 18 Nov 2020 19:25:29 +0800 Subject: [PATCH] 按钮恢复成原来资源 打包 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs | 33 +++------------------------------ 1 files changed, 3 insertions(+), 30 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs index 6305c3e..b096b3b 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessRandomTower.cs @@ -121,33 +121,6 @@ get { return this.towerArray; } } - /// <summary> - /// 处理按钮升级相关. - /// </summary> - private void Update() - { - float gstime = EndlessUIStart.instance.GameStartTime; - if (gstime <= 0) return; - - if ((!bCdTimeStart) && (LEVELUP_TOWER_TIME - gstime) <= JsonDataCenter.TOWERLVLUP_CDTIME) - { - bCdTimeStart = true; - btnLvlUpCdTime = LEVELUP_TOWER_TIME - gstime; - } - if ((!bSetBuyLvlUp) && (gstime > LEVELUP_TOWER_TIME)) - { - bSetBuyLvlUp = true; - this.randomBtn.GetComponent<Image>().sprite = buyBtnLevelUp; - } - - // 更新倒计时: - if ((!bSetBuyLvlUp) && bCdTimeStart) - { - btnLvlUpCdTime -= Time.deltaTime; - string distr = ((int)Math.Ceiling(btnLvlUpCdTime)).ToString() + "s"; - } - } - public void actionTest() { multipara((str, strnew) => { Debug.Log(str + strnew); }, "Ying"); @@ -315,10 +288,10 @@ if (gameUI.isBuilding) gameUI.CancelGhostPlacement(); - // if (level == -1) - // level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); + if (level == -1) + level = Mathf.Min(EndlessGameUI.instance.MinLevel, 1); - return gameUI.RandomPlaceTower(tower, posx, posy, 3, cost, false, isFirstAppear); + return gameUI.RandomPlaceTower(tower, posx, posy, level, cost, false, isFirstAppear); } /// <summary> -- Gitblit v1.9.1