From 944950c86ab3be21c22b7c15039cf2e572efdc90 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Tue, 01 Dec 2020 15:34:32 +0800
Subject: [PATCH] 删除无用代码

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |   61 +++++-------------------------
 1 files changed, 11 insertions(+), 50 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 493f4c9..f9f067b 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -1178,7 +1178,7 @@
             }
             else if (isFreeAttackGrid(pointerInfo) && !bSkill)
             {
-                if (!TryPlaceTower(pointerInfo, false, true))
+                if (!TryPlaceTower(pointerInfo, false))
                 {
                     CancelPlaceTower(pointerInfo);
                     Debug.Log("这里需要返回原位");
@@ -1409,7 +1409,7 @@
         /// Attempt to position a tower at the given location
         /// </summary>
         /// <param name="pointerInfo">The pointer we're using to position the tower</param>
-        public bool TryPlaceTower(PointerInfo pointerInfo, bool force = false, bool zeroCost = false)
+        public bool TryPlaceTower(PointerInfo pointerInfo, bool force = false)
         {
             UIPointer pointer = WrapPointer(pointerInfo);
 
@@ -1420,7 +1420,7 @@
                 return false;
             }
 
-            return BuyTower(pointer, force, zeroCost);
+            return BuyTower(pointer, force);
         }
 
         /// <summary>
@@ -1524,12 +1524,7 @@
             {
                 return;
             }
-            int upgradeCost = currentSelectedTower.GetCostForNextLevel();
-            bool successfulUpgrade = EndlessLevelManager.instance.Currency.TryPurchase(upgradeCost);
-            if (successfulUpgrade)
-            {
-                currentSelectedTower.UpgradeTower();
-            }
+            currentSelectedTower.UpgradeTower();
             DeselectTower();
         }
 
@@ -1586,15 +1581,10 @@
             {
                 throw new InvalidOperationException("Selected Tower is null");
             }
-            int sellValue = currentSelectedTower.GetSellLevel();
-            if (EndlessLevelManager.instanceExists && sellValue > 0)
-            {
-                EndlessLevelManager.instance.Currency.AddCurrency(sellValue);
-                currentSelectedTower.Sell();
+            currentSelectedTower.Sell();
 
-                // 从列表中删除Tower.
-                delTower(currentSelectedTower);
-            }
+            // 从列表中删除Tower.
+            delTower(currentSelectedTower);
             DeselectTower();
         }
 
@@ -1614,12 +1604,7 @@
             {
                 return;
             }
-            int cost = m_CurrentTower.controller.purchaseCost;
-            bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost);
-            if (successfulPurchase)
-            {
-                PlaceTower();
-            }
+            PlaceTower();
         }
 
         /// <summary>
@@ -1629,7 +1614,7 @@
         /// Throws exception when not in a build mode or when tower is not a valid position
         /// </exception>
         /// </summary>
-        public bool BuyTower(UIPointer pointer, bool force = false, bool zeroCost = false)
+        public bool BuyTower(UIPointer pointer, bool force = false)
         {
             if (!isBuilding) return false;
 
@@ -1678,10 +1663,7 @@
                 return false;
             }
 
-            int cost = m_CurrentTower.controller.purchaseCost;
-            if (zeroCost)
-                cost = 0;
-            bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(cost);
+            bool successfulPurchase = EndlessLevelManager.instance.Currency.TryPurchase(0);
             if (successfulPurchase)
             {
                 PlaceGhost(pointer);
@@ -1697,27 +1679,6 @@
         public void PlayUpgradeEffect(Tower newTower)
         {
             newTower.currentTowerLevel.PlayUpGradeEffect();
-            // GameObject effect = TowerUpgradeEffectPrefab;
-
-            // if (newTower.towerFeature == EFeatureTower.NULL)
-            // {
-            //     string path = $"UI/ToBattle_{newTower.attributeId}";
-            //     GameObject prefab = Resources.Load<GameObject>(path);
-            //     effect = Instantiate(prefab);
-            // }
-
-            // // 在sTower的位置播放升级特效
-            // GameObject obj = Instantiate(effect);
-            // obj.transform.position = newTower.transform.position;
-            // Vector3 pos = obj.transform.position;
-            // pos.y += 5f;
-            // obj.transform.position = pos;
-            // ParticleSystem ps = obj.GetComponent<ParticleSystem>();
-
-            // if (ps == null)
-            //     ps = obj.transform.GetChild(0).GetComponent<ParticleSystem>();
-            // ps.Play();
-            // Destroy(obj, ps.main.duration);
         }
 
         /// <summary>
@@ -1776,7 +1737,7 @@
             if (m_CurrentTower == null || m_CurrentArea == null)
                 return false;
 
-            return EndlessLevelManager.instance.Currency.CanAfford(m_CurrentTower.controller.purchaseCost);
+            return true;
         }
 
         /// <summary>

--
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