From 95f79a2bd7d15d4926d9b488f22b088c288a9f6a Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 20 Nov 2020 20:28:48 +0800 Subject: [PATCH] 增加水元素虚影 --- Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs | 25 +++++++++++-------------- 1 files changed, 11 insertions(+), 14 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs index cf60d63..c52587d 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/PlacementTile.cs @@ -186,13 +186,13 @@ public Texture fire, wood, water; - private Vector3 fireScale = new Vector3(1.02f, 0.926f, 1f); - private Vector3 woodScale = new Vector3(0.82f, 1.03f, 1f); - private Vector3 waterScale = new Vector3(1.0f, 1.0f, 1.88f); + private Vector3 fireScale = new Vector3(1f, 1f, 1f); + private Vector3 woodScale = new Vector3(0.8f, 1.12f, 1f); + private Vector3 waterScale = new Vector3(1.55f, 1.35f, 1f); - private Vector3 fireOffectp = new Vector3(-0.05f, 0f, 0f); - private Vector3 woodOffectp = new Vector3(0.0f, 0f, 0.19f); - private Vector3 waterOffectp = new Vector3(0.0f, 0f, 0.19f); + private Vector3 fireOffectp = new Vector3(-0.05f, 0f, 0.15f); + private Vector3 woodOffectp = new Vector3(0.0f, 0f, 0.3f); + private Vector3 waterOffectp = new Vector3(0.0f, 0f, 0.47f); public void SetTowerVirtualshadow(string towerName) { @@ -208,11 +208,10 @@ } else if (towerName.StartsWith("BlinkTower")) { + //木元素 if (!towerVSRenderer.enabled) towerVSRenderer.enabled = true; - //木元素 towerVSMat.SetTexture(shaderPropertyName, wood); - //木元素 towerVSRenderer.transform.localScale = woodScale; towerVSRenderer.transform.localPosition = woodOffectp; @@ -220,13 +219,11 @@ else if (towerName.StartsWith("CopyCatTower")) { //水元素 - //if (!towerVSRenderer.enabled) towerVSRenderer.enabled = true; + if (!towerVSRenderer.enabled) towerVSRenderer.enabled = true; - //水元素 - //towerVSMat.SetTexture(shaderPropertyName, water); - //水元素 - //towerVSRenderer.transform.localScale = waterScale; - //towerVSRenderer.transform.localPosition = waterOffectp; + towerVSMat.SetTexture(shaderPropertyName, water); + towerVSRenderer.transform.localScale = waterScale; + towerVSRenderer.transform.localPosition = waterOffectp; } } string shaderPropertyName; -- Gitblit v1.9.1