From 9969ed162f8aa4bd0b977a3c1eba45358eb01f72 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 25 Nov 2020 17:36:40 +0800
Subject: [PATCH] 修改推拽BUG 调整JSON读取回调 增加新手一大波怪物提示

---
 Assets/Scripts/Common/GameConfig.cs |   20 +++++++++++++++++++-
 1 files changed, 19 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs
index 62b67ae..3f912dd 100644
--- a/Assets/Scripts/Common/GameConfig.cs
+++ b/Assets/Scripts/Common/GameConfig.cs
@@ -49,7 +49,15 @@
         /// <summary>
         /// 是否是新手
         /// </summary>
-        public static bool IsNewbie = true;
+        public static bool IsNewbie = false;
+        /// <summary>
+        /// 是否JSON读取完毕
+        /// </summary>
+        public static bool JsonReadDone = false;
+        /// <summary>
+        /// 新手模式是否可以推拽塔
+        /// </summary>
+        public static bool CanDragTower = false;
 
         /// <summary>
         /// 无尽模式每一轮游戏中成功使用技能宝石的次数
@@ -66,6 +74,16 @@
         /// </summary>
         public static int EndlessBuyTowerCount;
 
+        /// <summary>
+        /// 每一轮游戏中技能值
+        /// </summary>
+        public static int EnergyCount;
+
+        /// <summary>
+        /// 每一轮游戏中技能等级
+        /// </summary>
+        public static int SkillLevel;
+
         #region 各个塔的偏移量
         public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
         public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);

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