From 9969ed162f8aa4bd0b977a3c1eba45358eb01f72 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 25 Nov 2020 17:36:40 +0800 Subject: [PATCH] 修改推拽BUG 调整JSON读取回调 增加新手一大波怪物提示 --- Assets/Scripts/Common/GameConfig.cs | 20 +++++++++++++++++++- 1 files changed, 19 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs index 62b67ae..3f912dd 100644 --- a/Assets/Scripts/Common/GameConfig.cs +++ b/Assets/Scripts/Common/GameConfig.cs @@ -49,7 +49,15 @@ /// <summary> /// 是否是新手 /// </summary> - public static bool IsNewbie = true; + public static bool IsNewbie = false; + /// <summary> + /// 是否JSON读取完毕 + /// </summary> + public static bool JsonReadDone = false; + /// <summary> + /// 新手模式是否可以推拽塔 + /// </summary> + public static bool CanDragTower = false; /// <summary> /// 无尽模式每一轮游戏中成功使用技能宝石的次数 @@ -66,6 +74,16 @@ /// </summary> public static int EndlessBuyTowerCount; + /// <summary> + /// 每一轮游戏中技能值 + /// </summary> + public static int EnergyCount; + + /// <summary> + /// 每一轮游戏中技能等级 + /// </summary> + public static int SkillLevel; + #region 各个塔的偏移量 public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); -- Gitblit v1.9.1