From 998ebc0dc00c103b365e36797c1a1ac4a6a2afa5 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 19 Nov 2020 17:26:28 +0800 Subject: [PATCH] 放置区塔不进行置换 泡泡炸弹逻辑修改 --- Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs | 5 +++-- 1 files changed, 3 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs index 6fa8a24..57aedeb 100644 --- a/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs +++ b/Assets/Scripts/TowerDefense/Towers/Placement/TowerPlacementGridEndless.cs @@ -890,10 +890,11 @@ for (int tx = 0; tx < dimensions.x; tx++) { - m_arrGridType[tx, sy] = PlacementGridType.EGridWaitBuy; + // cx test m_arrGridType[tx, sy - 1] = PlacementGridType.EGridWaitBuy; + m_arrGridType[tx, sy] = PlacementGridType.EGridOpen; } - m_arrGridType[2, 3] = PlacementGridType.EGridOpen; + // m_arrGridType[2, 3] = PlacementGridType.EGridOpen; ++GameConfig.EndlessOpenAttackTowerCount; } -- Gitblit v1.9.1