From 998ebc0dc00c103b365e36797c1a1ac4a6a2afa5 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 19 Nov 2020 17:26:28 +0800
Subject: [PATCH] 放置区塔不进行置换 泡泡炸弹逻辑修改

---
 Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs
index f0f1e69..d2a300e 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessScoreManager.cs
@@ -67,7 +67,7 @@
         private void Start()
         {
             Init();
-            EventCenter.Ins.Add<Agent>((int)KTGMGemClient.EventType.EndlessAgentDead, AgentDead);
+            EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessAgentDead, AgentDead);
             EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessOneHit, OnHit);
             EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.EndlessOneTimeKillCount, OnTimeKill);
             canvasGroup = DoubleHit.GetComponent<CanvasGroup>();
@@ -97,10 +97,10 @@
             }
         }
 
-        private void AgentDead(Agent agent)
+        private void AgentDead(int point)
         {
             if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return;
-            AddScore(agent.EnemyData.point);
+            AddScore(point);
         }
 
         // Update is called once per frame

--
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