From 998ebc0dc00c103b365e36797c1a1ac4a6a2afa5 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 19 Nov 2020 17:26:28 +0800 Subject: [PATCH] 放置区塔不进行置换 泡泡炸弹逻辑修改 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 3 +-- 1 files changed, 1 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index a2ab1bd..d435e9e 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -705,7 +705,7 @@ if (sTower && sTower != towerToMove) { - if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL && sTower.bInAttackMode == towerToMove.bInAttackMode) + if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL && sTower.bInAttackMode && towerToMove.bInAttackMode) return true; } } @@ -1141,7 +1141,6 @@ if (playEffect) PlayUpgradeEffect(createdTower); - addTower(createdTower); Destroy(currentTower.gameObject); -- Gitblit v1.9.1