From 998ebc0dc00c103b365e36797c1a1ac4a6a2afa5 Mon Sep 17 00:00:00 2001
From: chenxin <chenxin6991@163.com>
Date: Thu, 19 Nov 2020 17:26:28 +0800
Subject: [PATCH] 放置区塔不进行置换 泡泡炸弹逻辑修改

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    3 +--
 1 files changed, 1 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index a2ab1bd..d435e9e 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -705,7 +705,7 @@
 
                 if (sTower && sTower != towerToMove)
                 {
-                    if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL && sTower.bInAttackMode == towerToMove.bInAttackMode)
+                    if (towerToMove && sTower.towerFeature == EFeatureTower.NULL && towerToMove.towerFeature == EFeatureTower.NULL && sTower.bInAttackMode && towerToMove.bInAttackMode)
                         return true;
                 }
             }
@@ -1141,7 +1141,6 @@
 
             if (playEffect)
                 PlayUpgradeEffect(createdTower);
-
             addTower(createdTower);
             Destroy(currentTower.gameObject);
 

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