From 9a884eb38e54ef453c46e7318e44c1d315616e58 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Thu, 29 Oct 2020 15:23:19 +0800 Subject: [PATCH] 统计波次信息 --- Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs | 47 ++++++++++++++++++++++++++++++++++++++++------- 1 files changed, 40 insertions(+), 7 deletions(-) diff --git a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs index 8b2610b..774a92f 100644 --- a/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs +++ b/Assets/Scripts/GameAnalytics_SDK/TDAA_SDKManager.cs @@ -1,5 +1,6 @@ using System.Collections; using System.Collections.Generic; +using KTGMGemClient; using UnityEngine; public class TDAA_SDKManager : MonoBehaviour @@ -41,6 +42,33 @@ maxLevel = PlayerPrefs.GetInt(maxLevelStr); maxWave = PlayerPrefs.GetInt(maxWaveStr); + AddListener(); + } + + private void AddListener() + { + EventCenter.Ins.Add<int, int>((int)KTGMGemClient.EventType.EndlessCompletedPort, EndlessCompletedPort); + EventCenter.Ins.Add((int)KTGMGemClient.EventType.EndlessLevelCompleted, EndlessLevelCompleted); + } + /// <summary> + /// 无尽模式成功通过第*关,第*波 + /// </summary> + /// <param name="Level"></param> + /// <param name="CurrentWaveIndex"></param> + private void EndlessCompletedPort(int level, int currentWaveIndex) + { + MaxWave(level, currentWaveIndex); + WaveDone(level, currentWaveIndex); + } + + /// <summary> + /// 无尽模式完成 + /// </summary> + private void EndlessLevelCompleted() + { + OnUseSkill(GameConfig.EndlessPortUseSkillTowerCount); + OnOpenTower(GameConfig.EndlessOpenAttackTowerCount); + OnClickTowerBuyBtn(GameConfig.EndlessBuyTowerCount); } public void Reset() @@ -223,7 +251,7 @@ { { "Guide", step.ToString()} }; - OnEvent("引导步数统计", dic); + OnEvent("引导步数统计", dic); guideStep = step; PlayerPrefs.SetInt(guideStepStr, step); @@ -238,7 +266,7 @@ { { "OnClickRestartBtn", 1} }; - OnEvent("重新开始按钮次数", dic); + OnEvent("重新开始按钮次数", dic); } //7.每一轮游戏中成功使用技能宝石的次数 @@ -249,7 +277,7 @@ { { "使用次数", count+"次"} }; - OnEvent("每一轮游戏中成功使用技能宝石的次数", dic); + OnEvent("每一轮游戏中成功使用技能宝石的次数", dic); } //8.每一轮游戏中成功开启的塔位置数量 @@ -260,7 +288,7 @@ { { "购买次数", towerCount+"次"} }; - OnEvent("每一轮游戏中成功开启的塔位置数量", dic); + OnEvent("每一轮游戏中成功开启的塔位置数量", dic); } //9.每一轮游戏中成功购买塔的数量 @@ -271,7 +299,7 @@ { { "购买次数", buyCount+"次"} }; - OnEvent("每一轮游戏中成功购买塔的数量", dic); + OnEvent("每一轮游戏中成功购买塔的数量", dic); } //10.玩家在结算界面点击【对pvp感兴趣】按钮次数 @@ -282,7 +310,7 @@ { { "OnClickPVPBtn", 1} }; - OnEvent("对pvp感兴趣", dic); + OnEvent("对pvp感兴趣", dic); } @@ -307,12 +335,17 @@ } if (canSend) { + maxLevel = level; + PlayerPrefs.SetInt(maxLevelStr, maxLevel); + maxWave = wave; + PlayerPrefs.SetInt(maxWaveStr, maxWave); + Debug.LogError($"玩家最高打到第{level}关{wave}波"); Dictionary<string, object> dic = new Dictionary<string, object> { { "MaxWave", $"第{level}关{wave}波"} }; - OnEvent("玩家最高打到第x关y波",dic); + OnEvent("玩家最高打到第x关y波", dic); } } -- Gitblit v1.9.1