From 9abbdf408daf5bc140ffd039125f6ac54f2774b9 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Fri, 06 Nov 2020 10:13:55 +0800 Subject: [PATCH] Merge branch 'master' of ssh://172.16.1.52:8091/GemBattle --- Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBubbleBomb.cs | 42 ++++++++++++++++++++++++++---------------- 1 files changed, 26 insertions(+), 16 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBubbleBomb.cs b/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBubbleBomb.cs index 0d3107b..574bce8 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBubbleBomb.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessBossSkill/BossSkillBubbleBomb.cs @@ -4,6 +4,8 @@ using UnityEngine; using TowerDefense.Agents; using TowerDefense.Level; +using DG.Tweening; +using MoreMountains.NiceVibrations; /** * 泡泡炸弹 @@ -120,7 +122,6 @@ Debug.Log("--------------------- WTF 不支持哦~ ---------------------"); break; case EndlessBossSkillUseTarget.Tunel: - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBossSkillGlintTitle); SpawnOnTunel(); break; } @@ -137,14 +138,15 @@ for (int i = 0; i < tunelIdList.Count; ++i) { - Poolable poolable = Poolable.TryGetPoolable<Poolable>(prefab); - BubbleBombAgent bubbleBomb = poolable.GetComponent<BubbleBombAgent>(); + GameObject obj = Poolable.TryGetPoolable(prefab); + BubbleBombAgent bubbleBomb = obj.GetComponent<BubbleBombAgent>(); // 分配唯一id bubbleBomb.Id = GameUtils.GetId(); bubbleBomb.waveLineID = tunelIdList[i] - 1; bubbleBomb.AgentType = SpawnAgentType.BubbleBomb; bubbleBomb.opponentAgent = false; + bubbleBomb.Reset(); // 出生位置 Vector3 spawnPosition = EndlessLevelManager.instance.GetTunelWorldPosition(tunelIdList[i], (EndlessBossSkillTunelType)SkillData.target[1]); @@ -169,23 +171,29 @@ protected List<int> GetTunelList() { List<int> tunelIdList = new List<int>(); - // cx test 后面改 - int configTunel = SkillData.tunnel[0]; + int count = 0; + // 剩余没有用到的赛道 + List<int> remainList = new List<int>() { 1, 2, 3, 4, 5 }; - if (configTunel <= 5) - // 直接对应具体的一条赛道 - tunelIdList.Add(configTunel); - else if (configTunel == 6) + for (int i = 0; i < SkillData.tunnel.Count; ++i) { - // 所有赛道 - for (int i = 1; i <= 5; ++i) + // 统计6这种类型的数量 + if (SkillData.tunnel[i] == 6) { - tunelIdList.Add(i); + ++count; + continue; } + + tunelIdList.Add(SkillData.tunnel[i]); + remainList.Remove(SkillData.tunnel[i]); } - else if (configTunel == 7) - // 随机一条 - tunelIdList.Add(random.Next(1, 6)); + + for (int i = 0; i < count; ++i) + { + int num = random.Next(remainList.Count); + tunelIdList.Add(remainList[num]); + remainList.Remove(remainList[num]); + } return tunelIdList; } @@ -354,7 +362,9 @@ if (config.AttackTime <= 0) { - EndlessGameUI.instance.DestroyTowerGrid(config.Agent.waveLineID); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessLoseHeart, 3); + ViewPortAdj.instance.cachedCamera.DOShakePosition(0.25f, 1.5f, 4); + MMVibrationManager.Haptic(HapticTypes.HeavyImpact); config.IsAttack = false; } } -- Gitblit v1.9.1