From 9d2d97e434b4b1f1caf7d393b7999875feddbff1 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Wed, 18 Nov 2020 15:28:16 +0800
Subject: [PATCH] 震动相机脚本放在3D相机上 修改拖拽的时候显示所有已开发塔位

---
 Assets/Scripts/UI/FinalPanel/FinalPanel.cs |   12 ++++++++----
 1 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/Assets/Scripts/UI/FinalPanel/FinalPanel.cs b/Assets/Scripts/UI/FinalPanel/FinalPanel.cs
index 38a5e49..b183d88 100644
--- a/Assets/Scripts/UI/FinalPanel/FinalPanel.cs
+++ b/Assets/Scripts/UI/FinalPanel/FinalPanel.cs
@@ -21,19 +21,21 @@
     [SerializeField]
     private Sprite rank_icon_0, rank_icon_1, rank_icon_2;
 
-    public string endlessGameScene = "Endless";
+    public string endlessGameScene = "Endless2D";
 
     public string loadingScene = "LoadingScene";
+    Button closeBtn;
     // Start is called before the first frame update
     void Start()
     {
-
-        transform.Find("BackGround").GetComponent<Button>().onClick.AddListener(() =>
+        closeBtn = transform.Find("BackGround").GetComponent<Button>();
+        closeBtn.onClick.AddListener(() =>
         {
             gameObject.SetActive(false);
             GameConfig.NextSceneName = endlessGameScene;
             SceneManager.LoadScene(loadingScene);
         });
+        closeBtn.interactable = false;
     }
     Text waveText;
     GameObject image_HScore;
@@ -98,7 +100,7 @@
         {
             var temp = Math.Floor(value);
             scoreText.text = temp + "";
-        }, 0, myScore, 3.0f));
+        }, 0, myScore, 1.0f));
 
         agentTweenSeq.AppendCallback(TextDoTweenFinish);
         agentTweenSeq.Append(waveText.DOText(waveInfo, 0.2f));
@@ -153,6 +155,8 @@
         {
             playEffectAC();
         }
+
+        closeBtn.interactable = true;
     }
 
     /// <summary>

--
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