From 9d2d97e434b4b1f1caf7d393b7999875feddbff1 Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Wed, 18 Nov 2020 15:28:16 +0800 Subject: [PATCH] 震动相机脚本放在3D相机上 修改拖拽的时候显示所有已开发塔位 --- Assets/Scripts/UI/FinalPanel/FinalPanel.cs | 12 ++++++++---- 1 files changed, 8 insertions(+), 4 deletions(-) diff --git a/Assets/Scripts/UI/FinalPanel/FinalPanel.cs b/Assets/Scripts/UI/FinalPanel/FinalPanel.cs index 38a5e49..b183d88 100644 --- a/Assets/Scripts/UI/FinalPanel/FinalPanel.cs +++ b/Assets/Scripts/UI/FinalPanel/FinalPanel.cs @@ -21,19 +21,21 @@ [SerializeField] private Sprite rank_icon_0, rank_icon_1, rank_icon_2; - public string endlessGameScene = "Endless"; + public string endlessGameScene = "Endless2D"; public string loadingScene = "LoadingScene"; + Button closeBtn; // Start is called before the first frame update void Start() { - - transform.Find("BackGround").GetComponent<Button>().onClick.AddListener(() => + closeBtn = transform.Find("BackGround").GetComponent<Button>(); + closeBtn.onClick.AddListener(() => { gameObject.SetActive(false); GameConfig.NextSceneName = endlessGameScene; SceneManager.LoadScene(loadingScene); }); + closeBtn.interactable = false; } Text waveText; GameObject image_HScore; @@ -98,7 +100,7 @@ { var temp = Math.Floor(value); scoreText.text = temp + ""; - }, 0, myScore, 3.0f)); + }, 0, myScore, 1.0f)); agentTweenSeq.AppendCallback(TextDoTweenFinish); agentTweenSeq.Append(waveText.DOText(waveInfo, 0.2f)); @@ -153,6 +155,8 @@ { playEffectAC(); } + + closeBtn.interactable = true; } /// <summary> -- Gitblit v1.9.1