From 9ed56dda66d5e8f6968730a46f908dfe1357c15e Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 16 Nov 2020 15:26:23 +0800 Subject: [PATCH] 修改法阵特效 修改loading适配 --- Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs | 96 ++++++++++++++++++++++++++++++++++++++++++++---- 1 files changed, 88 insertions(+), 8 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs index 43d7d9b..c07baf8 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessWaveManager.cs @@ -5,6 +5,7 @@ using UnityEngine; using TowerDefense.UI.HUD; using Core.Utilities; +using Core.Health; namespace TowerDefense.Level { @@ -101,9 +102,29 @@ private Timer faZhenRefreshTimer; + + /// <summary> + /// 管理法阵的对象池 + /// </summary> + /// <returns></returns> + private Dictionary<string, List<GameObject>> faZhenDic = new Dictionary<string, List<GameObject>>(); private void Start() { + faZhenDic = new Dictionary<string, List<GameObject>>(); HideTunel(); + EventCenter.Ins.Add<float>((int)KTGMGemClient.EventType.EndlessAgentTaskDamage, OnHit); + EventCenter.Ins.Add<int>((int)KTGMGemClient.EventType.WaveLineFinish, WaveLineFinish); + + } + + /// <summary> + /// Agent掉血,不管是中毒还是乱七八糟的掉血,只要掉血就会接收到 + /// </summary> + /// <param name="value"></param> + private void OnHit(float value) + { + float nowHP = EndlessBossHPManager.instance.CurrentHP - value; + EndlessBossHPManager.instance.SetCurrentHP(nowHP); } /// <summary> @@ -144,9 +165,18 @@ /// <param name="level"></param> public void InitPort(int level) { + EndlessBuffData.InitEndlessBuffPool(level); InitPortData(level); InitWaveData(); RefreshBoss(); + + if (!GameConfig.IsNewbie) + { + endless_boss bossData = EndlessBossData.GetDataById(waveData[0].Config.resource); + + if (bossData != null) + EndlessBossSkillManager.instance.Init(bossData.skill); + } } /// <summary> @@ -159,7 +189,7 @@ LevelData = EndlessPortData.GetLevelWaveData(level); TotalWaves = LevelData.Count; CurrentWaveIndex = 0; - EndlessBossHPManager.instance.InitHP(); + EndlessBossHPManager.instance.Init(); EndlessLevelManager.instance.DecrementEnemies -= DecrementEnemies; EndlessLevelManager.instance.DecrementEnemies += DecrementEnemies; @@ -182,7 +212,6 @@ private void OnEndlessBossSummonEnd() { EventCenter.Ins.Remove((int)KTGMGemClient.EventType.EndlessBossSummonEnd, OnEndlessBossSummonEnd); - EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Standing); HideTunel(); RefreshFaZhen(); } @@ -200,8 +229,38 @@ int tunel = waveData[i].Config.tunel; int tunelBgId = waveData[i].Config.tunel_bg; + // string key = $"{faZhenPath}{tunelBgId}{tunelBgId}"; + // List<GameObject> allPS; + // GameObject tmpPSObj = null; + // if (faZhenDic.ContainsKey(key)) + // { + // allPS = faZhenDic[key]; + // foreach (GameObject item in allPS) + // { + // if (item.activeSelf) + // { + // tmpPSObj = item; + // break; + // } + // } + // } + + // if (tmpPSObj == null) + // { + // allPS = new List<GameObject>(); + // GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}"); + // GameObject faZhen = Instantiate(obj); + // tmpPSObj = faZhen; + // allPS.Add(faZhen); + // faZhenDic.Add(key, allPS); + // } + + // tmpPSObj.transform.SetParent(TunelList[tunel - 1].gameObject.transform); + // tmpPSObj.transform.localPosition = new Vector3(0, 1, 0); + // tmpPSObj.transform.localScale = new Vector3(2, 2, 2); + // TunelList[tunel - 1].gameObject.SetActive(true); TunelList[tunel - 1].material = Resources.Load<Material>($"{tunelMaterialPath}{tunelBgId}"); - GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}"); + GameObject obj = Resources.Load<GameObject>($"{faZhenPath}{tunelBgId}{tunelBgId}"); GameObject faZhen = Instantiate(obj); faZhen.transform.SetParent(TunelList[tunel - 1].gameObject.transform); @@ -220,14 +279,29 @@ } /// <summary> + /// 延迟关闭法阵 + /// </summary> + /// <param name="WaveLineId"></param> + private void WaveLineFinish(int WaveLineId) + { + //StartCoroutine(CloseFaZhen(WaveLineId)); + } + + IEnumerator CloseFaZhen(int WaveLineId) + { + yield return new WaitForSeconds(1.0f); + Debug.Log("当前列出怪完成,WaveLineId:" + WaveLineId); + + TunelList[WaveLineId - 1].gameObject.SetActive(false); + } + + /// <summary> /// 敌人数量减少 /// </summary> /// <param name="count"></param> public void DecrementEnemies(int count) { RemainEnemies -= count; - // 改变血条的进度 - EndlessBossHPManager.instance.SetCurrentProgress(RemainEnemies * 1f / TotalEnemies); } /// <summary> @@ -244,10 +318,11 @@ { if (CurrentWaveIndex > 0 || TotalWaves == 1) EndlessBossHPManager.instance.SwitchHP(CurrentWaveIndex == TotalWaves - 1); - EndlessBossHPManager.instance.SetBossInfo($"{waveData[0].Config.boss_name} Lv.{Level}"); + EndlessBossHPManager.instance.InitHP(EndlessPortData.GetWaveEnemiesTotalHP(Level, CurrentWaveIndex)); + EndlessBossHPManager.instance.SetBossInfo($"第{Level}关 {waveData[0].Config.boss_name}"); EndlessBossHPManager.instance.UpdateWave(TotalWaves - CurrentWaveIndex); - EndlessBossHPManager.instance.SetBossImage(waveData[0].Config.resource); EndlessBossHPManager.instance.ShowHP(); + EndlessScoreManager.instance.ShowScore(); } /// <summary> @@ -291,7 +366,11 @@ } if (TotalWaveLines != 0) + { isWaveStarted = true; + EndlessBossSkillManager.instance.Restart(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBeginWave); + } } /// <summary> @@ -348,7 +427,7 @@ faZhenRefreshTimer = null; } - if (!isWaveStarted) return; + if (!isWaveStarted || EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; // 所有赛道都完成 if (CompletedWaveLine >= TotalWaveLines) @@ -366,6 +445,7 @@ // 更新波索引 ++CurrentWaveIndex; EndlessBuffManager.instance.UpdateBuffList(); + EndlessBossSkillManager.instance.Reset(); EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessCompletedPort, Level, CurrentWaveIndex); if (CurrentWaveIndex >= TotalWaves) -- Gitblit v1.9.1