From 9ed56dda66d5e8f6968730a46f908dfe1357c15e Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 16 Nov 2020 15:26:23 +0800 Subject: [PATCH] 修改法阵特效 修改loading适配 --- Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs | 6 +++--- 1 files changed, 3 insertions(+), 3 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs index 914f770..12049a7 100644 --- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs +++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs @@ -78,11 +78,11 @@ if (EndlessGameUI.instance.state == EndlessGameUI.State.Building) EndlessGameUI.instance.CancelGhostPlacement(); - GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform); + GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/MainUI").transform); FinalPanel panelUI = go.GetComponent<FinalPanel>(); panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre); panelUI.SetPlayEffectAC(PlayEffect); - GameObject.Find("BottomCanvas").GetComponent<Canvas>().enabled = false; + GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false; return; RefreshFinalWave(); @@ -118,7 +118,7 @@ if (showFavorite == 0) { - GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.root); + GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent); FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>(); panelUI.SetAC(ShowPanel); -- Gitblit v1.9.1