From 9ed56dda66d5e8f6968730a46f908dfe1357c15e Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 16 Nov 2020 15:26:23 +0800
Subject: [PATCH] 修改法阵特效 修改loading适配

---
 Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
index 914f770..12049a7 100644
--- a/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
+++ b/Assets/Scripts/TowerDefense/UI/EndlessSettlement.cs
@@ -78,11 +78,11 @@
             if (EndlessGameUI.instance.state == EndlessGameUI.State.Building)
                 EndlessGameUI.instance.CancelGhostPlacement();
 
-            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("MainUI").transform);
+            GameObject go = Instantiate(Resources.Load<GameObject>("UI/Final/FinalPanel"), GameObject.Find("UICamera/MainUI").transform);
             FinalPanel panelUI = go.GetComponent<FinalPanel>();
             panelUI.SetData($"成绩 {EndlessLevelManager.instance.CurrentLevel}关 {EndlessLevelManager.instance.WaveManager.CurrentWaveIndex}波", EndlessScoreData.CurrentSocre);
             panelUI.SetPlayEffectAC(PlayEffect);
-            GameObject.Find("BottomCanvas").GetComponent<Canvas>().enabled = false;
+            GameObject.Find("UICamera/BottomCanvas").GetComponent<Canvas>().enabled = false;
             return;
 
             RefreshFinalWave();
@@ -118,7 +118,7 @@
 
             if (showFavorite == 0)
             {
-                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.root);
+                GameObject go = Instantiate(Resources.Load<GameObject>("UI/Favorite/FavoritePanel"), this.transform.parent.parent);
                 FavoritePanelUI panelUI = go.GetComponent<FavoritePanelUI>();
                 panelUI.SetAC(ShowPanel);
 

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