From 9ed56dda66d5e8f6968730a46f908dfe1357c15e Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Mon, 16 Nov 2020 15:26:23 +0800
Subject: [PATCH] 修改法阵特效 修改loading适配

---
 Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs |    3 ++-
 1 files changed, 2 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
index 51f2ee1..3d2856b 100644
--- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
+++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs
@@ -2093,11 +2093,12 @@
         {
             base.Awake();
 
-            randomTowerBtn = transform.Find("BottomCanvas/TowerBuyBtn").GetComponent<Button>();
+            randomTowerBtn = transform.Find("BottomCanvas/Panel/TowerBuyBtn").GetComponent<Button>();
             DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10);
 
             state = State.Normal;
             m_Camera = GameObject.Find("SceneCamera3D").GetComponent<Camera>();
+            //m_Camera = GetComponent<Camera>();
             TowerDestroyArr = new bool[5, AttackRowNumbers];
         }
 

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