From 9ed56dda66d5e8f6968730a46f908dfe1357c15e Mon Sep 17 00:00:00 2001 From: wangguan <wangguan@kt007.com> Date: Mon, 16 Nov 2020 15:26:23 +0800 Subject: [PATCH] 修改法阵特效 修改loading适配 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 3 ++- 1 files changed, 2 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 51f2ee1..3d2856b 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -2093,11 +2093,12 @@ { base.Awake(); - randomTowerBtn = transform.Find("BottomCanvas/TowerBuyBtn").GetComponent<Button>(); + randomTowerBtn = transform.Find("BottomCanvas/Panel/TowerBuyBtn").GetComponent<Button>(); DOTween.Init(true, true, LogBehaviour.Verbose).SetCapacity(200, 10); state = State.Normal; m_Camera = GameObject.Find("SceneCamera3D").GetComponent<Camera>(); + //m_Camera = GetComponent<Camera>(); TowerDestroyArr = new bool[5, AttackRowNumbers]; } -- Gitblit v1.9.1