From 9f2d1de6643eefe5467cac9c9f540a79d50b1ba7 Mon Sep 17 00:00:00 2001
From: wangguan <wangguan@kt007.com>
Date: Fri, 04 Dec 2020 11:09:48 +0800
Subject: [PATCH] 增加http请求失败判断

---
 Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs |   18 ++++++++++++++++--
 1 files changed, 16 insertions(+), 2 deletions(-)

diff --git a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
index fb8eecf..d8fcdf7 100644
--- a/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
+++ b/Assets/Scripts/GameAnalytics_SDK/UI/LoginUI.cs
@@ -8,6 +8,7 @@
 using UnityEngine.Networking;
 using Protobuf;
 using Google.Protobuf;
+using DG.Tweening;
 
 public class LoginUI : MonoBehaviour
 {
@@ -26,7 +27,7 @@
     // Start is called before the first frame update
     void Start()
     {
-
+        AudioSourceManager.Ins.Play(AudioEnum.BGM1);
         EventCenter.Ins.RemoveAllListener();
 
         isLogining = false;
@@ -62,6 +63,8 @@
             imei0 = "MyTestGemBattle123";
         }
 
+        GameConfig.PlayerName = imei0;
+
         versionTxt.text = "版本号:" + Application.version;
         //resVersion.text 暂时没有使用
         transform.Find("Panel/PlayerID").GetComponent<Text>().text = "玩家ID:" + imei0;
@@ -69,15 +72,20 @@
 
         if (!GameConfig.isFirstStart)//后续直接加载
         {
+            waitTime = 2f;
+
             OnClickLoginBtn();
         }
         else
         {
+            waitTime = 0f;
             //第一次启动,初始化并且埋点
             TDAA_SDKManager.Ins.SDKInit(ChannelID.Gm.ToString());
             TDAA_SDKManager.Ins.Statistics(1);//成功加载登陆界面的人数
         }
     }
+
+    float waitTime;
 
     // private void OnEnable()
     // {
@@ -138,9 +146,15 @@
 
     IEnumerator loginMy()
     {
+        progressSlider.value = 0.0f;
+        System.GC.Collect();
+        DOTween.Clear();
+        Debug.Log("开始清理GC,清理DOTween");
+        yield return new WaitForSeconds(waitTime);
         int displayProgress = 0;
         int toProgress = 0;
-        AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName);
+        AsyncOperation op = SceneManager.LoadSceneAsync("Endless2D");
+        // AsyncOperation op = SceneManager.LoadSceneAsync(GameConfig.NextSceneName);
         op.allowSceneActivation = false;
         while (op.progress < 0.9f) //此处如果是 <= 0.9f 则会出现死循环所以必须小0.9
         {

--
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