From bd0ba263761a866ca0d698169d2d83b6a11c35e7 Mon Sep 17 00:00:00 2001 From: CoderM <coderm@qq.com> Date: Thu, 10 Dec 2020 17:04:37 +0800 Subject: [PATCH] CoderM: 增加SDKJSON处理 --- Assets/Scripts/Common/GameConfig.cs | 33 +++++++++++++++++++++++++++++++-- 1 files changed, 31 insertions(+), 2 deletions(-) diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs index 5953b12..7487d96 100644 --- a/Assets/Scripts/Common/GameConfig.cs +++ b/Assets/Scripts/Common/GameConfig.cs @@ -12,10 +12,10 @@ /// <summary> /// LoadingScene 载入下一个场景的场景名 /// </summary> - // cx test public static string NextSceneName = "Endless2D"; // public static string NextSceneName = "Endless"; + public static string Imei; public static bool isFirstStart = true; public static bool IsDebug = false; @@ -25,6 +25,12 @@ public static string LoginUrl = "http://172.16.1.52:9000/user/login"; public static bool OpenDebug = false; + + public static string PlayerName = ""; + + //是否震屏 + public static bool IsShaking = false; + /// <summary> /// PVE无尽模式,是否可以点击购买新的宝石 @@ -49,7 +55,15 @@ /// <summary> /// 是否是新手 /// </summary> - public static bool IsNewbie = true; + public static bool IsNewbie = false; + /// <summary> + /// 是否JSON读取完毕 + /// </summary> + public static bool JsonReadDone = false; + /// <summary> + /// 新手模式是否可以推拽塔 + /// </summary> + public static bool CanDragTower = false; /// <summary> /// 无尽模式每一轮游戏中成功使用技能宝石的次数 @@ -76,6 +90,21 @@ /// </summary> public static int SkillLevel; + /// <summary> + /// 是否随机合成塔 + /// </summary> + public static bool CreateRandomTower = true; + + /// <summary> + /// 是否是从新手开始闯关的 + /// </summary> + public static bool IsNewbieStart; + + /// <summary> + /// 无限释放技能 + /// </summary> + public static bool InfiniteSkill; + #region 各个塔的偏移量 public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); -- Gitblit v1.9.1