From bd0ba263761a866ca0d698169d2d83b6a11c35e7 Mon Sep 17 00:00:00 2001 From: CoderM <coderm@qq.com> Date: Thu, 10 Dec 2020 17:04:37 +0800 Subject: [PATCH] CoderM: 增加SDKJSON处理 --- Assets/Scripts/Common/GameConfig.cs | 13 ++++++++++++- 1 files changed, 12 insertions(+), 1 deletions(-) diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs index b06a6ec..7487d96 100644 --- a/Assets/Scripts/Common/GameConfig.cs +++ b/Assets/Scripts/Common/GameConfig.cs @@ -12,10 +12,10 @@ /// <summary> /// LoadingScene 载入下一个场景的场景名 /// </summary> - // cx test public static string NextSceneName = "Endless2D"; // public static string NextSceneName = "Endless"; + public static string Imei; public static bool isFirstStart = true; public static bool IsDebug = false; @@ -25,6 +25,12 @@ public static string LoginUrl = "http://172.16.1.52:9000/user/login"; public static bool OpenDebug = false; + + public static string PlayerName = ""; + + //是否震屏 + public static bool IsShaking = false; + /// <summary> /// PVE无尽模式,是否可以点击购买新的宝石 @@ -94,6 +100,11 @@ /// </summary> public static bool IsNewbieStart; + /// <summary> + /// 无限释放技能 + /// </summary> + public static bool InfiniteSkill; + #region 各个塔的偏移量 public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f); public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f); -- Gitblit v1.9.1