From bd0ba263761a866ca0d698169d2d83b6a11c35e7 Mon Sep 17 00:00:00 2001
From: CoderM <coderm@qq.com>
Date: Thu, 10 Dec 2020 17:04:37 +0800
Subject: [PATCH] CoderM: 增加SDKJSON处理

---
 Assets/Scripts/Common/GameConfig.cs |   18 +++++++++++++++++-
 1 files changed, 17 insertions(+), 1 deletions(-)

diff --git a/Assets/Scripts/Common/GameConfig.cs b/Assets/Scripts/Common/GameConfig.cs
index f41700a..7487d96 100644
--- a/Assets/Scripts/Common/GameConfig.cs
+++ b/Assets/Scripts/Common/GameConfig.cs
@@ -12,10 +12,10 @@
         /// <summary>
         /// LoadingScene 载入下一个场景的场景名
         /// </summary>
-        // cx test
         public static string NextSceneName = "Endless2D";
         // public static string NextSceneName = "Endless";
 
+        public static string Imei;
         public static bool isFirstStart = true;
 
         public static bool IsDebug = false;
@@ -25,6 +25,12 @@
         public static string LoginUrl = "http://172.16.1.52:9000/user/login";
 
         public static bool OpenDebug = false;
+
+        public static string PlayerName = "";
+
+        //是否震屏
+        public static bool IsShaking = false;
+
 
         /// <summary>
         /// PVE无尽模式,是否可以点击购买新的宝石
@@ -89,6 +95,16 @@
         /// </summary>
         public static bool CreateRandomTower = true;
 
+        /// <summary>
+        /// 是否是从新手开始闯关的
+        /// </summary>
+        public static bool IsNewbieStart;
+
+        /// <summary>
+        /// 无限释放技能
+        /// </summary>
+        public static bool InfiniteSkill;
+
         #region 各个塔的偏移量
         public static Vector3 fireScale = new Vector3(1.92f, 1.92f, 2.208f);
         public static Vector3 woodScale = new Vector3(1.5f, 1.5f, 2.82f);

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