From bd0ba263761a866ca0d698169d2d83b6a11c35e7 Mon Sep 17 00:00:00 2001
From: CoderM <coderm@qq.com>
Date: Thu, 10 Dec 2020 17:04:37 +0800
Subject: [PATCH] CoderM: 增加SDKJSON处理

---
 Assets/Scripts/Guide/ImageWater.cs |   23 +++++++++++------------
 1 files changed, 11 insertions(+), 12 deletions(-)

diff --git a/Assets/Scripts/Guide/ImageWater.cs b/Assets/Scripts/Guide/ImageWater.cs
index 1d72d31..dc7ea53 100644
--- a/Assets/Scripts/Guide/ImageWater.cs
+++ b/Assets/Scripts/Guide/ImageWater.cs
@@ -3,33 +3,32 @@
 using UnityEngine.EventSystems;
 using KTGMGemClient;
 
-public class ImageWater : MonoBehaviour, IDragHandler, IBeginDragHandler, IEndDragHandler
+public class ImageWater : GuideImageBase, IDragHandler, IBeginDragHandler, IEndDragHandler
 {
     RectTransform rectTransform;//自身Rect
     GameObject target;//推拽到塔位置的标识
     Image tmpImage;//自身图片
     Vector2 pos;//初始坐标
-
+    public Vector2 GetStartP
+    {
+        get
+        {
+            return pos;
+        }
+    }
     // Start is called before the first frame update
-    void Start()
+    private void Awake()
     {
         rectTransform = GetComponent<RectTransform>();
         pos = rectTransform.anchoredPosition;
         tmpImage = GetComponent<Image>();
 
     }
-    public void SetTarget(GameObject target)
+    public override void SetTarget(GameObject target)
     {
         this.target = target;
     }
-    bool isDraging;
-    public bool IsDraging
-    {
-        get
-        {
-            return isDraging;
-        }
-    }
+
     Vector3 dragPos;//开始拖拽的临时变量
     public void OnDrag(PointerEventData eventData)
     {

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