From bd0ba263761a866ca0d698169d2d83b6a11c35e7 Mon Sep 17 00:00:00 2001 From: CoderM <coderm@qq.com> Date: Thu, 10 Dec 2020 17:04:37 +0800 Subject: [PATCH] CoderM: 增加SDKJSON处理 --- Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs | 222 +++++++++++++++++++++++++++++++++++++++++++++++++------ 1 files changed, 197 insertions(+), 25 deletions(-) diff --git a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs index 6045c3c..8b7f252 100644 --- a/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs +++ b/Assets/Scripts/TowerDefense/Level/EndlessLevelManager.cs @@ -6,7 +6,6 @@ using TowerDefense.Towers.Data; using TowerDefense.Towers.Placement; using UnityEngine; -using UnityEngine.UI; using KTGMGemClient; using System.Collections; using System.Collections.Generic; @@ -23,9 +22,52 @@ public class EndlessLevelManager : Singleton<EndlessLevelManager> { /// <summary> + /// 起始关卡 + /// </summary>' + /// <value></value> + protected int startLevel { get; set; } = 1; + + /// <summary> /// 当前的关卡等级 /// </summary> public int CurrentLevel { get; set; } = 1; + + private float dropRate; + + /// <summary> + /// 当前金币掉率 + /// </summary> + /// <value></value> + public float DropRate + { + get + { + return dropRate; + } + set + { + dropRate = value; + Debug.Log("设置了掉率" + dropRate); + } + } + + private int dropCoin; + + /// <summary> + /// 当前金币 + /// </summary> + /// <value></value> + public int DropCoin + { + get + { + return dropCoin; + } + set + { + dropCoin = value; + } + } protected static readonly int MAX_TOWER = 5; @@ -137,6 +179,8 @@ /// </summary> public List<Node> StartingNodeList; + public List<Node> EndNodeList; + /// <summary> /// 已经完成的关卡数量 /// </summary> @@ -147,8 +191,6 @@ /// </summary> /// <value></value> public int SelectBuffNeddLevels { get; set; } - // cx test - // public int SelectBuffNeddLevels { get; set; } = 2; /// <summary> /// buff是否选择完成 @@ -159,6 +201,55 @@ /// 新手第一关是否完成 /// </summary> private bool isFirstLevelCompleted = false; + private bool isSecondLevelCompleted = false; + private bool isThirdLevelCompleted = false; + + private bool isStopSecondWaveCompleted = false; + + /// <summary> + /// 赛道长度 + /// </summary> + private float tunelLength; + + private List<Vector3> homeBasePositionList; + + /// <summary> + /// 根据赛道id(1~5)获得基地坐标 + /// </summary> + /// <param name="tunelId"></param> + /// <returns></returns> + public Vector3 GetHomeBasePosition(int tunelId) + { + return homeBasePositionList[tunelId - 1]; + } + + /// <summary> + /// 根据赛道id(1~5)和赛道类型获得世界坐标 + /// </summary> + /// <param name="tunelId"></param> + /// <param name="tunelType"></param> + public Vector3 GetTunelWorldPosition(int tunelId, EndlessBossSkillTunelType tunelType) + { + Vector3 startPos = StartingNodeList[tunelId - 1].transform.position; + Vector3 ret = new Vector3(startPos.x, startPos.y, startPos.z); + float add = 0; + + switch (tunelType) + { + case EndlessBossSkillTunelType.Top: + break; + case EndlessBossSkillTunelType.Center: + add = -(tunelLength / 2); + break; + case EndlessBossSkillTunelType.Bottom: + add = -tunelLength; + break; + } + + ret.z += add; + + return ret; + } /// <summary> /// 切换基地 @@ -246,6 +337,7 @@ /// </summary> public virtual void StartLevel() { + EndlessPortData.Init(); ChangeLevelState(LevelState.SpawningEnemies); SelfPlacementArea.startCoinGenMode(); } @@ -277,18 +369,25 @@ // Iterate through home bases and subscribe NumberOfHomeBases = HomeBases.Length; NumberOfHomeBasesLeft = NumberOfHomeBases; - - for (int i = 0; i < NumberOfHomeBases; i++) - { - HomeBases[i].homebaseIdx = i % MAX_TOWER; - HomeBases[i].died += OnHomeBaseDestroyed; - } } private void Start() { EndlessBuffSelect.instance.BuffSelectCompleted += OnBuffSelectCompleted; EndlessGameUI.instance.GameOverEvent += SafelyCallLevelCompleted; + + homeBasePositionList = new List<Vector3>(); + tunelLength = Mathf.Abs(StartingNodeList[0].transform.position.z - EndNodeList[0].transform.position.z); + + for (int i = 0; i < StartingNodeList.Count; ++i) + { + Vector3 startPos = StartingNodeList[i].transform.position; + Vector3 pos = new Vector3(); + pos.x = startPos.x; + pos.y = startPos.y; + pos.z = startPos.z - tunelLength; + homeBasePositionList.Add(pos); + } } /// <summary> @@ -296,16 +395,21 @@ /// </summary> protected virtual void Update() { + if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + if (alwaysGainCurrency || !alwaysGainCurrency && EndlessLeveltate != LevelState.Building && EndlessLeveltate != LevelState.Intro) { CurrencyGainer.Tick(Time.deltaTime); } + // buff选择完成,开始波次 if (!isBuffSelectCompleted) { isBuffSelectCompleted = true; - WaveManager.StartWaves(CurrentLevel); + if (CurrentLevel > startLevel) + WaveManager.InitPort(CurrentLevel); EndlessUIStart.instance.Restart(); + WaveManager.StartWaves(CurrentLevel); } // 本关卡所有波次全部生成完成 && 敌人全部被清理了,然后就去尝试进入下一关 @@ -317,13 +421,19 @@ if (!UpdateLevel()) ChangeLevelState(LevelState.AllEnemiesSpawned); } - else if (!isFirstLevelCompleted) - { - isFirstLevelCompleted = true; - EndlessUIStart.instance.Pause(); - // 第一关的怪全部被杀光 - EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone); - } + // else if (!isFirstLevelCompleted) + // { + // isFirstLevelCompleted = true; + // EndlessUIStart.instance.Pause(); + // // 第一关的怪全部被杀光 + // EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone); + // } + // else if (!isSecondLevelCompleted) + // { + // Debug.Log("开始第三关???"); + // isSecondLevelCompleted = true; + // //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.CreateThirdWave); + // } } } @@ -336,12 +446,6 @@ if (WaveManager != null) WaveManager.AllWaveCompleted -= AllWaveCompleted; - - // Iterate through home bases and unsubscribe - for (int i = 0; i < NumberOfHomeBases; i++) - { - HomeBases[i].died -= OnHomeBaseDestroyed; - } } /// <summary> @@ -350,6 +454,36 @@ protected virtual void AllWaveCompleted() { IsAllWaveCompleted = true; + int score = EndlessPortData.GetLevelScore(CurrentLevel); + Debug.Log($"--------------------- 通过第{CurrentLevel}关,+{score}分 ---------------------"); + // 关卡通过,加分 + EndlessScoreManager.instance.AddScore(score); + EndlessBossSkillManager.instance.ClearSkillList(); + EndlessBossCtrl.instance.ChangeState(EndlessBossActionState.Death); + + if (GameConfig.IsNewbie) + { + if (!isFirstLevelCompleted) + { + isFirstLevelCompleted = true; + EndlessUIStart.instance.Pause(); + // 第一关的怪全部被杀光 + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillDone); + } + else if (!isSecondLevelCompleted) + { + //Debug.Log("开始第三关???"); + isSecondLevelCompleted = true; + EndlessUIStart.instance.Pause(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillSecondDone); + } + else if (isFirstLevelCompleted && isSecondLevelCompleted && !isThirdLevelCompleted) + { + isThirdLevelCompleted = true; + EndlessUIStart.instance.Pause(); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.KillThirdDone); + } + } } /// <summary> @@ -370,12 +504,24 @@ } /// <summary> + /// 新手更新关卡 + /// </summary> + public void NewbieUpdateLevel() + { + ++CurrentLevel; + WaveManager.InitPort(CurrentLevel); + IsAllWaveCompleted = false; + EndlessUIStart.instance.Restart(); + WaveManager.StartWaves(CurrentLevel); + } + + /// <summary> /// 延迟进入下一关 /// </summary> /// <returns></returns> private IEnumerator DelayToNextLevel() { - yield return new WaitForSeconds(5f); + yield return new WaitForSeconds(2f); BeginLevel(); } @@ -385,9 +531,18 @@ private void BeginLevel() { if (EndlessGameUI.instance.state == EndlessGameUI.State.GameOver) return; + + EndlessBossCtrl.instance.ClearBoss(); + + if (CurrentLevel == startLevel) + WaveManager.InitPort(CurrentLevel); if (!GameConfig.IsNewbie) + { + // buff池的初始化要从正式关卡算起,不算新手关 + EndlessBuffData.InitEndlessBuffPool(GameConfig.IsNewbieStart ? CurrentLevel - EndlessPortData.NewbieTotalLevel : CurrentLevel); ShowSelectBuffUI(); + } else { EndlessUIStart.instance.Restart(); @@ -415,13 +570,14 @@ } /// <summary> - /// buff选择完成 + /// buff选择完成p /// </summary> /// <param name="index"></param> public void OnBuffSelectCompleted(int index) { isBuffSelectCompleted = false; EndlessBuffManager.instance.AddBuff(EndlessBuffData.GetBuffByIndex(index)); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.EndlessBuffRefresh); } /// <summary> @@ -539,5 +695,21 @@ WaveManager.RestartAllWave(); EndlessGameUI.instance.SetAttackingTowerState(true); } + + /// <summary> + /// 停止第二关波次 + /// </summary> + public void StopSecondWave() + { + if (!isStopSecondWaveCompleted) + { + isStopSecondWaveCompleted = true; + PauseWave(); + } + //EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.SkillStep); + EventCenter.Ins.BroadCast((int)KTGMGemClient.EventType.DragStep); + } + + } } \ No newline at end of file -- Gitblit v1.9.1