From a11b7ff3fd7da751165fd6c0a99c987b7e856395 Mon Sep 17 00:00:00 2001 From: chenxin <chenxin6991@163.com> Date: Thu, 19 Nov 2020 17:11:41 +0800 Subject: [PATCH] 置换的时候上面会出现一个塔 原地拖动塔,充能条消失 --- Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs | 44 ++++++++++++++++++++++++++------------------ 1 files changed, 26 insertions(+), 18 deletions(-) diff --git a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs index 0a9b0ed..0e15865 100644 --- a/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs +++ b/Assets/Scripts/TowerDefense/UI/HUD/EndlessGameUI.cs @@ -1051,7 +1051,6 @@ if (!TryPlaceTower(pointerInfo, false, true)) { CancelPlaceTower(pointerInfo); - Debug.Log("这里需要返回原位"); return; } @@ -1077,30 +1076,38 @@ IntVector2 v1 = new IntVector2(towerToMove.gridPosition.x, towerToMove.gridPosition.y); IntVector2 v2 = new IntVector2(sTower.gridPosition.x, sTower.gridPosition.y); - Tower newTower1 = PlaceTowerForce(EndlessRandomTower.instance.getTowerByName(sTower.towerName), v1, sTower.currentLevel + 1, false); - Tower newTower2 = PlaceTowerForce(m_CurrentTower.controller, v2, towerToMove.currentLevel + 1, false); - - if (towerToMove != null) + if (m_CurrentArea == null) { - delTower(towerToMove); + CancelGhostPlacement(); towerToMove.showTower(true); - towerToMove.Sell(); - towerToMove = null; } + else + { + Tower newTower1 = PlaceTowerForce(EndlessRandomTower.instance.getTowerByName(sTower.towerName), v1, sTower.currentLevel + 1, false); + Tower newTower2 = PlaceTowerForce(m_CurrentTower.controller, v2, towerToMove.currentLevel + 1, false); - delTower(sTower); - sTower.showTower(true); - sTower.Sell(); - sTower = null; + if (towerToMove != null) + { + delTower(towerToMove); + towerToMove.showTower(true); + towerToMove.Sell(); + towerToMove = null; + } - CancelGhostPlacement(); + delTower(sTower); + sTower.showTower(true); + sTower.Sell(); + sTower = null; - newTower1.placementArea.Occupy(newTower1.gridPosition, newTower1.dimensions); - newTower2.placementArea.Occupy(newTower2.gridPosition, newTower2.dimensions); + CancelGhostPlacement(); - //强制交换塔的时候检查自身充能条 - newTower1.CheckCtrl(); - newTower2.CheckCtrl(); + newTower1.placementArea.Occupy(newTower1.gridPosition, newTower1.dimensions); + newTower2.placementArea.Occupy(newTower2.gridPosition, newTower2.dimensions); + + //强制交换塔的时候检查自身充能条 + newTower1.CheckCtrl(); + newTower2.CheckCtrl(); + } } } // 当前是Skill塔位的状态. @@ -1214,6 +1221,7 @@ if (towerToMove) { towerToMove.showTower(true); + towerToMove.CheckCtrl(); // 处理复制骰子: if (towerToMove.towerFeature == EFeatureTower.CopyCat) -- Gitblit v1.9.1